Rolling for Initiative

I group creatures as I see fit, but in a standard sized encounter, I generally give everything its own initiative. And my time saving technique is to roll initiative for all planned encounters in advance. I just add the PC's rolls the the list and away we go.
 

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Pierson_Lowgal said:
I have been using 10+Init for 25+ sessions of my current home game and I absolutely love it.
  1. Save time because I don't have to roll
  2. Slow monsters act slowly and fast monsters act quickly - as they should

I also strongly recommend taking this advice* having players roll numerous initiatives in advance and place on index cards. This way, when combat begins there is not a pause in the action while everyone rolls dice.

I'm with you on the 10+ thing, but I must counter your link with another: http://www.wizards.com/default.asp?x=dnd/dd/20060901a
 

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