abirdcall
(she/her)
PC hit points are very important. If you have too few you are likely to be taken out by a single attack from a brute of your CR.
With bounded accuracy and multiattacks from monsters, if you roll low for your hit points, you are in trouble.
Luckily you can just choose to take a set number of hit points to avoid that. Not only that, but that set number is highly than the average you would get from rolling.
Rolling for hit points can be fun though. If you want to keep rolling for hit points but don't want to lose out here is a slight tweak:
d12 = 2d6
d10 = d6 + d4
d8 = 2d4
d6 = 1d4 + 1d2
This weights your rolls toward the middle, has a minimum of 2HP, has the same maximum, and gives you an average equal to what you could choose without rolling.
Any problems you can see with it?
With bounded accuracy and multiattacks from monsters, if you roll low for your hit points, you are in trouble.
Luckily you can just choose to take a set number of hit points to avoid that. Not only that, but that set number is highly than the average you would get from rolling.
Rolling for hit points can be fun though. If you want to keep rolling for hit points but don't want to lose out here is a slight tweak:
d12 = 2d6
d10 = d6 + d4
d8 = 2d4
d6 = 1d4 + 1d2
This weights your rolls toward the middle, has a minimum of 2HP, has the same maximum, and gives you an average equal to what you could choose without rolling.
Any problems you can see with it?