ConcreteBuddha said:DnD is already balanced around the scaling 50%, and you may run into a bunch of glitches that you or we can't anticipate.
On the contrary, I think it's possible to anticipate quite a few of them. Cascade of Blades comes to mind.
ConcreteBuddha said:DnD is already balanced around the scaling 50%, and you may run into a bunch of glitches that you or we can't anticipate.
Olgar Shiverstone said:Let's go a step further. Fix all values (average rolls, average damage, etc, etc). Then you don't have to be bothered by that pesky adventuring at all. You roll up your character, the DM compares it to the adventure he has created, then tells you if you succeed or fail.
You gain XP much more quickly this way.
It'd be interesting to know what you're fighting, and what the character doing the fighting looks like.Shabe said:50% cor eck, i dream of hitting 50% of the time, if its traditional to hit 50% of the time i'm gonna have to have words with my dm.
A couple of things: You didn't need to shift back to use the power - it's a 'close blast' so it doesn't provoke. Next - you've learnt a valuable lesson - a rogue is much more powerful when he sticks with the rest of the party. Finally: using dailies when they're the last resort often results in you using them in non-ideal circumstances. The best time to use your daily is when you've got a nice big bonus to hit, and a rogue usually has no problem manufacturing combat advantage for himself.Bialaska said:For instance I played last night. First encounter my Rogue ends up getting isolated from the rest of the party and my hp drops quickly. I look over my powers and sees that I have only one power that can save my bacon, blinding barrage, which is a daily power and takes the form of a blast that blinds enemies. So I shift back and uses this blast, rolls 4 dice and misses on 3 of those attacks. Next round I was dropped and after the battle the healers went to work patching up my severely mauled body. With a bonus to hit I would probably have survived and been capable of getting back to the rest of the party.
Dausuul said:On the contrary, I think it's possible to anticipate quite a few of them. Cascade of Blades comes to mind.
Olgar Shiverstone said:Let's go a step further. Fix all values (average rolls, average damage, etc, etc). Then you don't have to be bothered by that pesky adventuring at all. You roll up your character, the DM compares it to the adventure he has created, then tells you if you succeed or fail.
You gain XP much more quickly this way.