I must have missed the race mapping in the campaign background, sorry. That sounds good. Did you map the D&D race to the racial geographic location or make the historical cultural inhabitants look like the D&D race or a mixture? Since this might not be entirely clear, as an example, when the PCs meet a dwarf, is he likely to be a beer swilling miner or culturally middle-eastern, just short and bearded?
The adventure looks like a lot of fun. Hope you stop by and tell us how the first session goes.
BTW, do you have any recomendations on source literature?
I have had a campaign like this in my head for a long time and you wrote it out clearly and effectively. I applaud you...Please post the next adventure so i get another morsel of this awesomeness
I am curious to know how the house rule for HP and healing surges has affected the game. I see there is a good mix of combat and RP challenges but I was just wondering. Also, any thoughts on heal checks from the party members that make a 11-20+ on the roll and carry things like bandages and salves? A natural 20 allows the player to regain up to 2 healing surges , a 20-25+ nets a character one more healing surge, a 15-19 nets a character a few HP maybe 1/5 to a 1/4 of a healing surge, and a 11-14 nets a player 1-2 hp, and to top it off any unmodified rolls below 5 do nothing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.