Ronin Arts: Wounds, Bruises, and Blood

philreed

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Sure it's an easy matter to keep track of hit points. Sword stabs for 3 points of damage and character's hit point total is reduced by 3. Sword stabs again for 5 points of damage and hit point total is reduced by 5. And on and on until the character either is healed or reduced to 0 hit points. This is a perfectly acceptable system and one that needs no changes to work.

But let's say you're looking to run a "low fantasy, gritty, violent" game. Let's say you're looking for wounds that bleed.

Wounds, Bruises, and Blood, by Philip Reed, presents an optional system in which not only is hit point damage tracked but each individual wound is tracked. That sword stab for 3 points of damage now has a chance of bleeding if it isn't properly cared for and, even if bandaged, there's a chance that the stress of combat will re-open the wound at a later time.

Additionally, under this system magic damage -- if uncared for -- continues to eat away at the target for hours after the attack and bludgeoning attacks can cause disfiguring bruises and potential loss of strength and flexibility to battered and broken bones.

And healing is no longer a "heal hit points and move on" process. Under this system, each wound heals separately -- a truly deep gash, for example, may require days or even weeks to heal.

With "Optional Options" scattered throughout this PDF, DMs can tweak and customize the system to suit their needs. Overall, though, the system is fast to use and adds only minimal record keeping to the game.


Wounds, Bruises, and Blood by Philip Reed, 3-pages, $1.00.


Also available for those that like options:

Changing the Rules by Michael Hammes, 13-pages, $3.00.http://enworld.rpgnow.com/product_info.php?products_id=2801
 

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DMH said:
I wonder how well this would tie into Torn Asunder's critical effects.

Sorry, not a question I'm really qualified to answer. From memory I would say that they could likely be melded together but it would take some work. This is definitely not as complicated as Torn Asunder.
 

Actually the rules in TA are really easy- critical hit, then see how much the attack roll was over the needed number, if 5+, then use chart to see where the wound is and most results are -2 on physical skills using that body part, if 10+, then -6 on physical skills and 15+ means that body part is removed or otherwise made useless. It is all the charts for specific body plans in that section of the book that make it a bit more complex (I would keep to the basic one).

I will buy WBB and see how it could be used in combination.
 

DMH said:
Actually the rules in TA are really easy- critical hit, then see how much the attack roll was over the needed number, if 5+, then use chart to see where the wound is and most results are -2 on physical skills using that body part, if 10+, then -6 on physical skills and 15+ means that body part is removed or otherwise made useless. It is all the charts for specific body plans in that section of the book that make it a bit more complex (I would keep to the basic one).

I wonder why I thought it was more complicated then that. The system you describe sounds like it would work pretty well with this PDF.
 

Hi Phil, Happy New Year!

How useful/adaptable would you say this is for d20 Modern and True20? And do you think it would be a good substitution for the damage track system in True20?

Thanks!
 

jaerdaph said:
How useful/adaptable would you say this is for d20 Modern and True20? And do you think it would be a good substitution for the damage track system in True20?

D20 Modern/Future -- no big problem. I'm toying with a Modern/Future-specific version but it's really not all that big a deal for anyone to take the text as it stands and tweak it to handle firearms.

True20, I'm not so sure. I think the basic ideas could be rewritten to work with True20 but that would be a more significant job than simply using it with D20 Modern.
 




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