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<blockquote data-quote="Jardel_Karabella" data-source="post: 2564532"><p>Really I think the part that makes it tricky is defining what we can and can't not react to. Yes, if a fireball is but a single line of text I suppose we can "overlook" it... but really is there any sane explanation why a <em>character</em> would just pretend that a giant ball of fire hadn't exploded next to them?</p><p></p><p>Basically it comes back to the first rule of freeform/isrp etiquette, and that is that you never try to play someone else's character for them. By playing in the room you are agreeing to respect their right to play their characters and that their characters are there because they want them to be.</p><p></p><p>If they are in the Crossroads Tavern, the best assumption is that they are in there to frequent a tavern... a place where you drink, talk, flirt, drink and perhaps have a brawl (a simple fist fight, tussle etc).</p><p></p><p>It is not safe to assume they came to be exposed to dramatic fencing battles, fireballs, conjured storms, summonings of ancient Gods, being attacked by rabid trolls, etc.</p><p></p><p>When in doubt, think about would you visit such a place? Sure you might visit a tavern where people challenge you to fights and you take it outside, where wizards, drow and orc-kin visit and where some folks are loud and have the occasional brawl.</p><p></p><p>You wouldn't visit a tavern where wizards held duels in the middle of the tap room, where people got murdered in cold blood or where they tended to summon ravenous monsters to attack people.</p><p></p><p>Basically you have to cater to the lowest common sensible denomenator. It's not sensible for people to expect to not be exposed to wizards or fantasy creatures in a tavern set on Oerth... it is sensible for them to expect not to become collateral damage.</p><p></p><p>Likewise it's not sensible for people to expect to see only the standard character types frequenting Juxta, the marketplace where all worlds meet. It is sensible to expect that if there's a flourishing market there they have some sort of means to prevent random fireballings, explosions, etc.</p><p></p><p>Does this make some plots and character concepts difficult to near impossible? Yes. However it does still leave you a lot of room to play with and makes achieving such plots and characters that much more rewarding and impressive.</p><p></p><p> </p><p></p><p>I don't see how that makes it a slipperly slope. It's the responsiblity of the battling figures to know that they should take it outside as common sense dictates, so they're ultimately responsible for the room disturbance caused by people telling them to take it outside.</p><p></p><p>Saying people cause room disruptions by asking them to take their disruption outside like they're expected to by the rules sounds an awful lot like blaming the victim to me.</p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2564532"] Really I think the part that makes it tricky is defining what we can and can't not react to. Yes, if a fireball is but a single line of text I suppose we can "overlook" it... but really is there any sane explanation why a [i]character[/i] would just pretend that a giant ball of fire hadn't exploded next to them? Basically it comes back to the first rule of freeform/isrp etiquette, and that is that you never try to play someone else's character for them. By playing in the room you are agreeing to respect their right to play their characters and that their characters are there because they want them to be. If they are in the Crossroads Tavern, the best assumption is that they are in there to frequent a tavern... a place where you drink, talk, flirt, drink and perhaps have a brawl (a simple fist fight, tussle etc). It is not safe to assume they came to be exposed to dramatic fencing battles, fireballs, conjured storms, summonings of ancient Gods, being attacked by rabid trolls, etc. When in doubt, think about would you visit such a place? Sure you might visit a tavern where people challenge you to fights and you take it outside, where wizards, drow and orc-kin visit and where some folks are loud and have the occasional brawl. You wouldn't visit a tavern where wizards held duels in the middle of the tap room, where people got murdered in cold blood or where they tended to summon ravenous monsters to attack people. Basically you have to cater to the lowest common sensible denomenator. It's not sensible for people to expect to not be exposed to wizards or fantasy creatures in a tavern set on Oerth... it is sensible for them to expect not to become collateral damage. Likewise it's not sensible for people to expect to see only the standard character types frequenting Juxta, the marketplace where all worlds meet. It is sensible to expect that if there's a flourishing market there they have some sort of means to prevent random fireballings, explosions, etc. Does this make some plots and character concepts difficult to near impossible? Yes. However it does still leave you a lot of room to play with and makes achieving such plots and characters that much more rewarding and impressive. I don't see how that makes it a slipperly slope. It's the responsiblity of the battling figures to know that they should take it outside as common sense dictates, so they're ultimately responsible for the room disturbance caused by people telling them to take it outside. Saying people cause room disruptions by asking them to take their disruption outside like they're expected to by the rules sounds an awful lot like blaming the victim to me. [/QUOTE]
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