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WizO_Adele
Guest
At this point in time I feel very assured we all know what constitutes out of character room disruption; activities such as scrolling, extended out of character conversation, and so forth. I feel it is time to address head on the situation of in character room disruption. Disruption has been popping up a lot more frequently as of late and I don't see the issue as going away. What I'd like to do is discuss in character room disruption, and try and establish a line for conduct that is acceptable and unacceptable. I don't want to address setting disruption at this time, that will be for another discussion and another time.
As part of this, I'd like to know what level of enforcement is desired, and what examples of disruptive and non disruptive can be presented.
Here are some basic ideas to consider:
Room disruption is not doing something that makes other characters look your way. This would mean that singing, dancing, screaming with joy, proposing, or even a loud conversation would be disruptive. Room disruption should be along the lines of something that makes it near impossible to play in the room at all. Room disruption should be an activity that makes it near impossible to continue with standard role-playing, or forces others in the room to reasonably respond (like daggers being flown at everyone, or a fireball spell in the tavern). I think people should have the right to role-play as they like without being forced into someone else's storyline, or having theirs interrupted beyond reason.
As part of this, I'd like to know what level of enforcement is desired, and what examples of disruptive and non disruptive can be presented.
Here are some basic ideas to consider:
Room disruption is not doing something that makes other characters look your way. This would mean that singing, dancing, screaming with joy, proposing, or even a loud conversation would be disruptive. Room disruption should be along the lines of something that makes it near impossible to play in the room at all. Room disruption should be an activity that makes it near impossible to continue with standard role-playing, or forces others in the room to reasonably respond (like daggers being flown at everyone, or a fireball spell in the tavern). I think people should have the right to role-play as they like without being forced into someone else's storyline, or having theirs interrupted beyond reason.