At that point, though, you might as well pop a level in Fighter for a net gain of 2 feats and more proficiencies.FreeTheSlaves said:Far shot
I can't believe that endurance and any of the armour proficiencies have been jetisoned, they are far too useful to build non-archetype rogues/rangers that have poorish dex and want night-time protection (+ diehard). Oh well.
You don't need to take Improved Shield Bash to make a shield bash, if you're prepared to lose your shield bonus to AC.Kunimatyu said:Improved Shield Bash. You shouldn't have to take TWF+this in order to get a bash with your shield every once in a while.
Nitpick: Maximize Spell adds three levels, not four.Steel_Wind said:MAXIMIZE SPELL [METAMAGIC]
Let the bloodletting on Metamagic begin.
4 levels higher? Okay - dropping seventh level spell slot for a uber_nasty fireball is kinda cool...but it would be cooler still if you didn't have to lose feats to be able to do this.
It's not that these are bad feats. On the contrary, they are highly useful - they are just expensive for what they do. They simply shouldn't be feats at all. They are not taken often enough.
All metamagic feats should all be increasingly harder DC checks against Spell Mastery - just like they are in Rolemaster.
Because Bull Rush is a combat option, and it has its uses, e.g. pushing an opponent off a cliff, into a pool of acid or lava, through a blade barrier, away from a vulnerable or helpless party member, etc. And since it's a combat option, someone who really wants to should have the option to get better at it.mhacdebhandia said:IMPROVED BULL RUSH
Just . . . why?