Knightfall
World of Kulan DM
I know that one of the SOLO adventures gives the PC three NPCs to help him/her through the module (I don't remember which one). Someone pointed this out on one the previous threads so I figured I'd seek opinions about some of the others.Anything SOLO is specially designed for a single player and might require a lot of work to run for a group.
both modules are getting a lot of votes but I'd be interested in getting a short summary of each before I seriously consider buying them. (Hint. Hint.)X4 & X5 : Go get these right now. They are so adaptable and full of great stuff, I consider them must-haves.
See, that's what I was wondering. I know that the B1-9 supermodule only has parts of B1 to B9, which makes me less inclined to get it. If S1-4 is the same way then I'm not sure it's worth it. Can anyone tell me what's left out of S1-4 compared to the original modules?S1-4: I would suggest getting copies of the original individual modules. I have heard that this particular collection leaves out some good stuff from the originals but I have not seen it firsthand.
I've already heard good things about the Companion Series (CM) but I think it might be tough to track down physical copies beyond what I know Whyte Knight has: CM2, CM5, and CM9.No real strong opinion on the rest. The CM's are are very high level adventures, but I don't recall much about thier adaptability.
CM1 Test of the Warlords and CM3 Sabre River are already on my "to get" list. From what others have told me, I know that CM1 is more of a campaign region overview and that the other CM modules are set in campaign region. Regardless, I want Sabre River for sure.
