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(RP) Dangerous Legacy

He'Rak

Good idea Liam we can use those half burned wagon sides

ooc:
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are there any RG tread?

Code:
Name: He'Rak  and Speaks [COLOR=Olive]in this color, somthimes he even sings in this nice color [/COLOR]

Sex: male
race: half-elf
class: sorcerer
level 3

AL: chaotic/good
Hair: white
Eyes:white
Height:1,85 mt
Weight:90 kg
Age:120 year

str 10 (0)
dex 13(+1)
con 14(+2)
int 14 (+2) 
wis 14(+2) 
cha 16(+3) 
= 35 pts. 

HP: 4 (1d4) +2(con) +3 (familiar)= 9 +4 (3lvl)=13
AC: 14 (10 + 1 Dex + 3 studded leather)

Saves:
Fortitude: +1 (Con +2) =3
Reflex: +1 (Dex +1) =2
Will: +3 (Wis +2)= 5

Init: +1 (+1 Dex)

Base attack bonus: +1
melee +0
ranged +1

Skill Points at 1st Level: (2 + Int modifier) x 4.
2+2=4 x4 =16
Skill Points at Each Additional Level: 2 + Int modifier.
Max Rank 3+Lvl =6

Bluff (Cha+3) =3
Concentration (Con +2) 4=6
Craft [fletching] (Int +2)=2
Knowledge (arcana) (Int +2) 1= 3
Profession [trader] (Wis +2) =2
Spellcraft (Int +2) 4=6
Listen (wis+2) +1 [race]+2[rank]= 5
Spot (wis +2)+1[race] +2[rank]=5
Diplomacy (cha +3) +2[race] +1[rank]=6
Gather information (cha +3) +[race] +4[rank]=8
Extra Skills

Hide (dex +1) +2 [rank]= 1
Move Silently (dex +1) =1
-
=

Familiar.
Toad +3 hit points

Languages: 
Common
Elven

Spells. 
Spells per day 6 lvl 0 / 5 lvl 1 
Known Spells 5 lvl 0 / 3 lvl 1

Lvl 0 spells
Conj
Acid Splash: Orb deals 1d3 acid damage.
Div
Detect Magic: Detects spells and magic items within 60 ft.
Evoc
Ray of Frost: Ray deals 1d3 cold damage.
Flare: Dazzles one creature (–1 on attack rolls).
Illus
Ghost Sound: Figment sounds.


Lvl 1
evoc
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Div
Comprehend Languages: You understand all spoken and written languages.
Ench
Charm Person: Makes one person your friend.


[CENTER]-*-*-[/CENTER]

Race: half-elf
Racial abilities:
Low light vision
listen +1
spot +1
diplomacy +2
gather information +2

Feats: 
Extra feat by DM:

SPELL FOCUS [GENERAL]
Choose a school of magic. EVOCATION
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

lvl 1: POINT BLANK SHOT [GENERAL]
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Special: A fighter may select Point Blank Shot as one of his fighter bonus feats.

Lvl 3: DODGE [GENERAL]
Prerequisite: Dex 13.
Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.


Equipment:

1.Dagger 1d4 critical 19-20 /x2 =2 gp
2.crossbow light 1d8 19-20 /x2  80 ft= 35 gp
3.Spear 1d8 /x3  = 2 gp
4.bolts (20) 1gp X3=60 arrows= 3gp
5.studded leather Armor bonus+3/max dex Bonus +5/Armor check penalty-1, 25 gp, 20 lb
6.backpack , sgp, 2lb
7.case, scroll, 1gp, ½ lb x 2 = 2gp
8.flint and steel, 1gp
9.lantern, bullseye 12 gp 3 lb
10.oil x 5= 5 sp = 5lb
11.winter blanket 
12.bed roll
13.waterskin 1 gp 4 lb
14.travelers outfit , 1 gp
15. Belt Pouch 1gp
*
16. A tiny metal nail with 3 marks on it.

= 85 gp, aprox  gp left. 35
= lb

[code] Half Elf
Luck Die: 1d6 (Half elves are not as swayed by luck as humans, but more so than elves, having a sort of “typical” level of luck.)
Half Elves are generally looked down upon by their heritage. Both elves and humans consider intermixing with other races rather inappropriate. But sometimes, elves and humans can fall deeply in love with each other and are physiologically compatible to create offspring. Consequently, half elves rarely ever feel part of either race and often lead lives of exiles and outsiders. But, they usually feel more pull to human lifestyles since humans are far more varied than elves, granting a tiny bit of social moment. 

Half elves are like humans and have not typical racial alignment.

Code:
 Background
He'Rak was a normal boy, the change came with the puberty at almost 100 years of age, he gain magic, he was fascinated by it, begging his mother to send him to study with a master. It did not take many months before he was taken in to learn with Thalas a half-elf like him. The dad to He'Rak was a human, who died in a accident when chopping a tree. At age 55. his name was He'Rak. His mother was a elven that made her living by selling her own art, paintings was a good childhood memory for He'Rak.
Not long ago He'Rak was ordered by his master to leave the school and not to return until he had gain experience and strength enough to create a Lightning Bolt. This was his first mission he had to complete before his mentor and also friend, would learn him things about metamagic.

He'Rak did not feel ready for this, but Thalas said, birds often push their children over the edge, and they do learn to fly. I must be strict and you strong. Learn on your own, seek knowledge and gather money. He then asked  He'Rak to leave his house. He walked the streets and slept in the woods, but he did not seek adventure, something inside him told him to wait. He often obey his intuition.
Tev’El Rhoe was a great place to grow up in. Why did he hear the voice of the wind speaking to him all the time, as if every mild wind cast had a voice of its one, saying that the road is the way to knowledge. But other times, lesser than the wind he could almost hear the soil he slept on telling him to stay and wait for the right way to be chosen for him. He decided to stay for some more time, at the end of this day he went to a tavern. Buying a glass of vine and a meat steak and vegetables.
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Rogue Gallery Thread for DL

Looking at the wagons, they are in no condition to haul anything and are mostly falling apart in char and ash. If one wished, it seems likely something workable could be cobbled together using 2 or 3 of them. A tumbrel or litter could probably be worked up in a few minutes.
 

"Yeah, lets gather up some of the less charred pieces and see what we can rig together. I don't really want to spend all day out here."

He'll begin sifting around to try and jury rig something.

"When we get back we need to notify someone about collecting the remains of the gnomes and guards. I'm sure their families will want them properly buried or the like."
 


"I know they killed the guards, but where are the bodies? Should we go look for them and bring them back here?" Jaeden asks as the trio pulls an axel with both wheels in good condition off of one of the carts. They lay a few boards across the axel and, in about 10 minutes, craft a workable tumbrel on which a couple bodies can be laid.

A moan comes from the gnome, whose wounds were healed not long ago. He rolls over and sits upright, an expression of panic covers his face as he looks around frantically.
 

Noticing that the gnome awakened, Sel'Tarien turns to him and sits down.
"There is no more need to worry. We defeated the mercenaries that attacked you. We will bring them, and you, back to Enberton."
To Jaeden's question, Sel'Tarien answers "I fear we won't be able to find the guards they killed just now. Best bring these brigands to Enberton first so they can be brought to justice. After that we can look for them so they can be given the proper respects."
 

The gnome looks Sel'Tarien in the eyes as he speaks and as the gnome looks around at the scene around him, he breaks down in tears.
 

Odo moves over to the gnome, patting him on the back, "there, there... things will all be taken care of. Rest now." He comforts the gnome and lies him back down with a comforting hand on the head.
 

Sel'Tarien waits as the gnome cries. He understands very well how he must feel.

"This slaughter, the assassination of the dwarven ambassador, and the raze of Thel'Lorean. The pronouncement that... the dark one returned. Whoever is behind all this, they want to break us, demoralize us, cow us into submission. We won't be broken. We won't be demoralized. We won't submit."
 


Into the Woods

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