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(RP) Dangerous Legacy


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Liam smiles at the boy after considering the cavern for a moment.

"Good lad, thank you for your assistance."

He digs into his own pouch and flips a single gold coin to the child.

"Eat well."

Then he returns his consideration to the hole which Timmy has uncovered. He peers into the darkness, with his fiend-borne eyes penetrating to see what lies beyond.

"We should waste no time."

[sblock=ooc]Darkvision, seeing invisible, etc.

Any sort of ladder down? How far is the drop?[/sblock]
 

Looking down into the cavern below, Liam sees nothing but a corridor that extends back to the Mausoleum. The drop seems to be no more than 8 feet and there appears to be a ladder against the near wall.

Timmy is elated at the additional wealth but he remains quiet. "You mean to go in? You be careful. Is still haunted down there."
 

Sel nods, well aware that they are entering dangerous terrain, again. "We will be careful, I promise, Timmy." he smiles at the boy before climbing down the ladder.
 

The cavern winds its way north toward the Mausoleum and the catacombs that lay under it. it is dark and somewhat dank and even with Liam's darkvision, the visibility is cut short by the twisting cavern.
 

(I always seem to miss some piece for lighting my lamps/lanterns. In LEB, I missed oil of all things, here I'm missing flint and steel. :heh: I can afford it still, and probably would have it if it weren't for my own absent-mindedness. Should I assume that Sel was as absent-minded as I was, or could he have thought of it?)
 

((OOC: Naw, you can have it. If you thought to buy a lantern or something, you'd have gotten the FnS. It doesn't do my adventure much good to have you blind down here :) ))
 

(Okay, I'll amend my character sheet accordingly.)
Sel lights his lamp, saying "This'll last about six hours, I believe. I would hope we don't need that long."
 


Moving on, You hear the tinny dripping echo of water against rock and the heavy footfalls of the dwarf, Krueger, echoing down the cavern. Moisture is prevelant throughout the cavern and the scent of the deceased mixed with the light smoke from Sel's lantern fills your nostrils. Though you can see very little until it becomes the empty blackness ahead as the tunnel disappears into nothingness beyond the tiny glow of flame produced by the lantern's burning mantels. Each of you can hear an almost moaning sound, softer yet than the faint echoes from the drips of water. A chill runs down your back... a chill that one can't help but feel when their "sixth sense" tells them evil is about... and evil of the worst kind.

The group starts moving slowly down the cavern. Moments later, some 200 yards down the line appears a large locked iron door.
 

Into the Woods

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