• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(RP) Dangerous Legacy

"Maybe it fell out after they whoever did this left?" Jaeden offers as an explanation as to why the scepter was left unfound. "If indeed it is what they were searching for."
 

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"It could have been hidden, overlooked or it could just be nothing. Still, if it is important, I'd rather have it with us than leave it here. But we need to keep moving, so let's go."

So saying, he reaches down to grab the scepter and after a quick check to make sure he hasn't destroyed the world, he starts off to pass through the chamber.
 


As you move on, the corridor winds and twists, much as before. "We be goin' down." Krueger says after 15 minutes, though the rest of you do not notice any slant or decline in the walk. eventually the cavern opens wide. This room, like the others, is a large tomb filled with many broken skeletons of the long dead. There is an unearthly howl and a near skeletal body rushes toward you. It appears to be a zombie but moves much more smoothly. Then it opens it’s mouth and a long, cartilaginous tongue with spiked claws whips about.
 

Liam staggers back from the sudden assault and lets out a brief cry of alarm as their foe leaps from concealment. Energy crackles from his hand as he lets loose a blast at the creature.

[sblock=ooc]Initiative, I presume?

Initiative +3
Ranged touch attack +7, 2d6 damage[/sblock]
 
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Sel quickly lunges forward with his rapier, trying to strike the creature if it is in reach.

(Init +4; Rapier +9 melee; 1d6+4/+2* piercing; 18-20/x2
*without Insightful Strike (against targets immune to sneak attack/critical hits))
 

Sel and Krueger lunge forward with their respective weapons as Liam steps back. Sel's rapier cleanly stabs into a fleshy portion of the creature's abdomen ((1d20+9 = 23, hit! 1d6+2 = 6)). The beast hardly seems to notice the strike, but instead swings its arm, crashing down into the skull of the dwarf who reels from the pain for a moment.

Liam unleashes his Eldritch might, easily scoring a hit on the thing ((1d20+7 = 16, hit! 2d6 = 9)) followed by a cut from the quickly recovered dwarf.

Pushing past Liam, where the warlock had once stood, Thomas steps up and thrusts his own sword between Sel and Krueger at the thing but misses, as does Jaeden who tries to stab at it with his rapier over the top of the dwarf's head. But the tip of the blade catches solid bone and skips harmlessly aside.
 


Sel steps aside and lunges forward, his rapier again catching a fleshy area around the chest of the thing. ((1d20+9 = 21, hit! 1D6+2 = 5 damage)) Krueger also slips to the side, allowing the others more room to fight. The dwarf's ax cuts deeply into the thing, drawing its full attention. Again, the monster slams its fist into the dwarf's head and the tongue, that whips around latches onto the dwarf's neck... and Krueger calls out in pain.

Thomas and Jaeden slip into the spots once occupied by Krueger and Sel. Jaeden's attack seems to skip off of bone, but Thomas' sword catches the fleshy midsection. Liam unleashes another blast of eldritch might but it misses, going over the shoulder of the thing. ((Natural 1, 19 save vs. fumble))
 

Liam unleashes another blast of the eldritch energy that wells up within him, nailing the thing straight in the chest.

((OOC: New round))
 

Into the Woods

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