Tovec
Explorer
I suppose I am one of those "disaffected pathfinder players"... but I never disliked 4e because it was "babby's first paper MMO". I have a list of reasons I'll give you if you like but it being my first paper-MMO has nothing to do with it. That isn't even what Mearls is saying. I think what he is saying is that trying to take any specific game and model DnD after it is a bad idea, regardless what that game is. DnD should be its own game and should model after itself FIRST and then take inspiration from other games as needed. When it tries to be something is isn't then it is going to hit bumps.No, it really just heaps confirmation onto my suspicion that 4e failed not because it's a bad game but because the man placed in charge of it hated it. He's just spouting off the same tired long-since-rebutted-a-thousand times edition war cries. If he actually believes what he's saying I think less of him as a game designer. If he's just saying it to win over the disaffected pathfinder players who refuse to play Babby's First Paper MMO because it's "Not my D&D" then I think less of him as a product lead and figurehead.
Also what kind of rhetoric? Also, he isn't trying to sell you 4e anymore. At the time of the article, from what I can tell, he is trying to sell everyone/anyone on 5e not 4e. Admitting a flaw (perceived or real) of 4e doesn't really do anything to anyone either way, people who like 4e are still going to like it and people who dislike it are still going to dislike it. What it does do is tell people who disliked 4e what he saw as an issue, not necessarily the issue, and saying that they are not going to repeat it with 5e.It's just the shock that the MAN IN CHARGE OF SELLING 4E would debase himself with this kind of rhetoric.
I don't see any problems with DnD borrowing (or outright stealing) from video games. The problem is that MMOs are in general a poor example on the RPG sliding scale of games. MMOs are usually very light on the story and very high on the crunch. Saying that 4e tried to get into the MMO sphere becomes a problem when it does so by adopting MMO-isms and making them its own.I don't see many problems in D&D borrowing from MMOs or from pure videogames. They are a big industry with a lot of money and ideas and have been developing a lot in the last decade.
The fact that 4e combat system has been developed taking into consideration an MMO possible conversion gave me the best combat system I have experienced in D&D (personal opinion, YMMV), precise, clean, solid, and full of options.
I, and I don't think I'm alone here, think that Skyrim is an EXCELLENT example of what RPGs WotC should be looking at for inspiration. Good video games and certainly good RPGs should always be inspiration, MMOs aren't good RPGs. It is debatable if they are even good games. They are prosperous and highly money making games but good is probably far off for a lot in the industry.A couple of months ago I was playing Skyrim and got to the main quest final scene where all the dragons are meeting after Alduin's death. It was awesome, and felt really immersive. Clearly a videogame can just deliver a moment here or there where you get that immersion, but they are getting better and better every year and borrowing the good things while still keeping up the inherent qualities of a table-top RPG is not a bad idea at all.
A good comparison would be saying that DnD should borrow from film. But not all movies are made equal. In this example, it is like saying that they look to action movies as their primary example. Action movies are debatable as to their goodness, and they certainly aren't universally loved. I enjoy them but not everyone else does. A good mystery, scifi or rom-com are going to interest others. Some of these will be obtainable for the action-movie-DnD but a lot of other styles aren't. The same thing goes when Mearls said that early talks pointed to MMOs.
The terms like this really do nothing for me. That is a personal thing, but I don't see why we need a unique term for every base class. If we were just going to have 4 base classes then I could understand unique terms like spheres or domains but we are almost certainly going to end up with a lot more, just in the PHB alone. Once again, that's just a personal thing.Personally, I like the idea that rogues have schemes, wizards have traditions, clerics have spheres(?), fighters have styles(?), etc. It would get rid of a lot of repetition amongst the classes, which would be a good thing, IMO. Especially in splat material, where it would help eliminate the need (and thus temptation to alter) the basic core of the classes.
Only time will see. I've heard this more than once though so it will be interesting to see how it turns out.I have suspected for some time that 5e is actually the "Farewell Edition" that will be shelved until the other IP licenses revert to Hasbro, or they feel that they can revive it effectively. I will not be surprised if, in 10 years or so, we see a line of D&D toys (prolly monster and adventurer action figures aimed at kids 8-13 and collectors) that is a big tie-in to the newly rebooted D&D franchise.
MMOs are kind of inferior in a lot of ways when discussing RPGs as a whole. See above for why I said that. AT BEST if 4e was MMO-like then it only caters to one specific segment of the population, and for that making a MMO-like DnD is a bad thing.Also, of course, Mearls makes the insinuation that taking inspiration from videogames is a bad thing, and kind of implies that 4E is somehow MMO-like in of itself or is somehow inferior because of all of this. That kind of thinking just baffles me.
See above, but I want to say I don't think taking ideas from video games are bad. I don't even think taking ideas from MMOs are bad, in and of themselves. I think it is bad any time DnD tries to make a MMO-like game, or a JRPG-like game, or any videogametype-like game. It becomes poor to try and make DnD into any kind of game that isn't DnD. Which Mearl's comments reflect. DnD excels at being itself. It can take ideas from a number of sources, and needs to in order to stay fresh and diverse. It does it poorly when it tries ti emulate those other types of games.Why is taking ideas from video games bad or good? I really don't understand the angst over using ideas from other successful genres.
Who were you replying to or quoting? I do happen to agree with the last couple of sentences.That there is wishful thinking. A non-plan. Moving a "moderate fraction" seems fair. However, expanding "over time", while desirable, is an empty goal without a concrete plan to drive the expansion. As well, planning to move a moderate fraction contradicts an expansion goal: Getting a moderate fraction to move means losing a majority of players, with a view of that as acceptable losses. Hard to turn a downward trend upwards. Hard to get back the graces of the folks who were lost.