As far as I know, 4th edition was the first set of rules to look to videogames for inspiration. I wasn’t involved in the initial design meetings for the game, but I believe that MMOs played a role in how the game was shaped. I think there was a feeling that D&D needed to move into the MMO space as quickly as possible and that creating a set of MMO-conversion friendly rules would help hasten that.
I find your reaction disturbing. Do you feel that by sharing his impressions of what was going on around the office, he's insulting your favorite game, and by extension you? Because that's a very poisonous way of thinking.It's astounding. Truly astounding on levels I find difficult to describe.
It's astounding. Truly astounding on levels I find difficult to describe.
When was this rebutted? Do we have a quote from the lead designers saying it isn't true? The fact that you perceive this as an attack is what disturbs me.He's just spouting off the same tired long-since-rebutted-a-thousand times edition war cries.
Homogeneity. Nice plan there.4e focused on making the DM’s job easier while also making the specific experience of playing the game the same across all tables. The idea was to reduce variance in the game to make things more predictable.