Regarding the whole MMO reference in the interview, what I find interesting is the lesson learned:
Computer games can do flashy combat much better than pen and paper. What they don't have is an interactive AI that can compete with a living DM, or the open, on-the-fly judgement calls that can be made jointly by DM an players when you go outside the box - off the map or outside the rules.
I think the difference speaks to one of the key things that people like about D&D Next. We’re definitely moving back to a more open game, where DM adjudication is more important and a DM’s individual skill plays a bigger role in how the game works. That’s a key, unique trait of RPGs that other types of games can’t duplicate. With gaming becoming more and more crowded, it’s key for us to emphasize our unique traits and strengths.
Computer games can do flashy combat much better than pen and paper. What they don't have is an interactive AI that can compete with a living DM, or the open, on-the-fly judgement calls that can be made jointly by DM an players when you go outside the box - off the map or outside the rules.
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