RPG Crowdfunding News – Blood for the Khan, Daughter of Frankenstein, Dungeon Denizens, and more

This week’s RPG crowdfunding roundup includes projects that end between March 13th to the 25th. There are options from Kickstarter and IndieGoGo this week. As always, this is a sampling, not a full rundown of every RPG project available.

This week’s RPG crowdfunding roundup includes projects that end between March 13th to the 25th. There are options from Kickstarter and IndieGoGo this week. As always, this is a sampling, not a full rundown of every RPG project available.

Blood for the Khan 5e Fantasy RPG Adventure & Campaign.jpg

Blood for the Khan 5e Fantasy RPG Adventure & Campaign from GooeyCube
  • END DATE: Sat, March 25 2023 10:13 PM EDT.
  • SYSTEM(S): Dungeons & Dragons Fifth Edition
  • PROJECT TYPE: Sourcebook
  • MOST POPULAR PLEDGE: $90 + S/H for the PDF and print versions of both books plus reward cards
  • WHY SPOTLIGHT THIS CAMPAIGN? This campaign offers a 5e adventure with several books, cards, maps, and more. Let’s be honest, there are a number of adventures for 5e. Picking between them can be hard. What sets GooeyCube’s products apart is the content and quality. This project three books – Blood for the Khan, The Mournwood Campaign Guidebook, and the player's guide titled Secrets Most Dire – for a low-level adventure. These books present the adventure, a lot of background, and player guidance, all offering more detail than other projects. Given GooeyCube’s track record, these books will be high quality productions. The word I’d use to describe their books and boxed sets is ‘dense,’ it’s heavy with great products. Despite the amount of material, it’s broken up in a user friendly format, making it GM friendly. Add to the quality, GooeyCube’s community. Alphinius Goo and team built and are growing a rabid group of gamers that connect through their Twitch, social, and in-person at conventions. Gooey fans are able to contribute to this world, bringing their passion to the finished product. If you’re looking for an online 5e community, one where the creators and players are friendly and the world is an inspiring grimdark homage to the early days of D&D, GooeyCube and this project are worth checking out.


Daughter of Frankenstein.jpg

Daughter of Frankenstein from Bardhouse Media
  • END DATE: Thu, March 23 2023 6:37 PM EDT.
  • SYSTEM(S): Dungeons & Dragons Fifth Edition
  • PROJECT TYPE: Sourcebook
  • MOST POPULAR PLEDGE: $60 + S/H for the PDF and hardcover and additional PDFs
  • WHY SPOTLIGHT THIS CAMPAIGN? Another adventure, this one was included because of its originality. This dark setting has a lot of potential: Building from the climax of Mary Shelly’s signature story, Frankenstein and/or his monster founded a steampunk and body horror world in the icy north. In this wintry horrorland, you’re a detective investigating mutants, stolen body parts, and murder. Story-wise, this draws from Mary Shelly’s Frankenstein (The Modern Prometheus), Jack the Ripper, Resident Evil, and Penny Dreadful, while it takes RPG inspiration from Free League's Vaesen and Ravenloft. The project offers an art-centric ADHD-friendly approach to composing the book. If you’re interested in an original game setting with 5e mystery and horror, this is likely to speak to you.


Bloody Appalachia - Grindhouse Rural Horror Tabletop RPG.jpg

Bloody Appalachia - Grindhouse Rural Horror Tabletop RPG from Bloat Games
  • END DATE: Mon, March 13 2023 6:00 PM EDT.
  • SYSTEM(S): SURVIVE THIS!!
  • PROJECT TYPE: Core rulebook
  • MOST POPULAR PLEDGE: $19 for the PDF of the book
  • DISCLAIMER: I freelance for Bloat Games. I am not involved in this project
  • WHY SPOTLIGHT THIS CAMPAIGN? The cover to this RPG features a backwoods redneck wearing a pig’s head as a mask and carrying a chainsaw. This OSR combines Bloat Games’ SURVIVE THIS!! system with inspiration like The Texas Chainsaw Massacre, X, Deliverance, The Town That Dreaded Sundown, and The Devil's Rejects. Expect OSR grindhouse horror as your characters face off against savages and monsters in the remote parts of the Eastern US. If you need blood and yokels ready to eat your character’s face, this mature themed RPG may be right for your gaming table.


Keep Your Powder Dry- Firearms for 5E Fantasy Campaigns.jpg

Keep Your Powder Dry: Firearms for 5E Fantasy Campaigns from EN Publishing
  • END DATE: Tue, March 14 2023 7:00 PM EDT.
  • SYSTEM(S): Dungeons & Dragons Fifth Edition
  • PROJECT TYPE: Sourcebook
  • MOST POPULAR PLEDGE: £8 for the PDF of the book
  • DISCLAIMER: EN World is a subsidiary of EN Publishing
  • WHY SPOTLIGHT THIS CAMPAIGN? 40 firearms for 5e, new gunslinger feats, and an Alchemist character class. Content like this is going to pique the interest of some fans and, with this book in-hand, those fans are going to have a, uh, blast. This book gives depth to the weapons that go boom, adds relevant magic for those that are interested, and is likely to be another winner from EN Publishing.


Grim Hollow- Valikan Clans.jpg

Grim Hollow: Valikan Clans from Ghostfire Gaming
  • END DATE: Sat, March 18 2023 12:00 AM EDT.
  • SYSTEM(S): Dungeons & Dragons Fifth Edition
  • PROJECT TYPE: Sourcebooks
  • MOST POPULAR PLEDGE: $80 + S/H for the PDF and hardcover versions of both books
  • ADDITIONAL REPORTING: I interviewed Nick Ingamells of Ghostfire Gaming about this project
  • DISCLAIMER: I blog for Ghostfire Gaming. I am not part of this project
  • WHY SPOTLIGHT THIS CAMPAIGN? Two new 5e books from “Million Dollar TTRPG Kickstarter Club” publisher, Ghostfire Gaming. For fans of Grim Hollow’s Etharis, these books offer a deeper look at their frozen north setting, the lands of The Valikan Clans. The Raider’s Guide to Valika gives you new lore about the peoples and their domains as well as new mass combat rules, options to transform into a giant or wyrm, subclasses, and more. Saga of the Seasons is an adventure for levels 3 to 11, a year long slice of frozen existence where you raid your enemy’s lands using the new raiding ruleset and deal with arch daemons. If you’re a Grim Hollow fan, or if the idea of dark fantasy in the frozen north appeals to you, check out the campaign page to download a free preview of the project.


Hybrids Double Feature- RPG and TPB.jpg

Hybrids Double Feature: RPG and TPB from Luke Stone
  • END DATE: March 19, 2023
  • CROWDFUNDING ON: IndieGoGo
  • SYSTEM(S): BASE+2
  • PROJECT TYPE: Core rulebook and graphic novel
  • MOST POPULAR PLEDGE: $35 + S/H for the PDF and print versions of the RPG book
  • WHY SPOTLIGHT THIS CAMPAIGN? This campaign expands the Hybrids’ graphic novel to tabletop. Random people are manifesting powers before being kidnapped. Delve into a world of evil corporations as you combat superhuman trafficking. In this IndieGoGo campaign, you can get the original graphic novels and the core rulebook for the RPG. If you’re a fan of the X-Men, X-Files, and Taken, this may be of interest to you.
Dungeon Denizens.jpg

Dungeon Denizens from Goodman Games
  • END DATE: Tue, March 21 2023 9:00 PM EDT.
  • SYSTEM(S): Dungeon Crawl Classics and Dungeons & Dragons Fifth Edition
  • PROJECT TYPE: Sourcebook
  • MOST POPULAR PLEDGE: $49 + S/H for the PDF and print of the DCC versions of the book
  • WHY SPOTLIGHT THIS CAMPAIGN? Goodman Games. Over 500 monsters in a single tome. For 5e and DCC. With up to 20 slots for backers to submit their original monsters. Do you need more information? These are likely to be unique, strange, original monsters to make your players lose their collective $#!t during combat. If you need a tome of beasties, this is going to be a winner.


Subversion.jpg

Subversion from Fragging Unicorn Games
  • END DATE: Thu, March 23 2023 12:00 PM EDT.
  • SYSTEM(S): An original system
  • PROJECT TYPE: Core rulebook
  • MOST POPULAR PLEDGE: $25 for the PDF of the book
  • ADDITIONAL REPORTING: I have an interview with O.C. "Opti" Presley about this project coming next week
  • WHY SPOTLIGHT THIS CAMPAIGN? As I’ve mentioned about the Sinless and Vault RPGs when I covered their Kickstarters, this feels like a moment of unintended synergy as three notable projects offer up cyberpunk with fantasy RPGs. The latest is Subversion, a project from O.C. “Opti” Presley. Opti has a variety of Shadowrun credits including developer on Shadowrun: Sixth World Edition. Unlike SR, Sinless, and the Vault, this isn’t a world with a sudden return to fantasy, but it’s a setting in which the Babylonian gods have always sided with the rich. Magic and fantasy have always been there, but technology is new. This game focuses less on rebelling for your own ends and more about rebelling to support your community. You don’t standalone, you are backed, and you back, a community, a collective that the players create. By making the fantasy elements a part of this world and pushing the concept of heroes fighting for their people against corrupt institutions, this promises something new for your gaming table.

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.
 

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Egg Embry

Egg Embry

smerwin29

Reluctant Time Traveler
Nah, I heard they’re pretty full of themselves! 😂

Seriously though, what do you think it is you’ve been able to do that so many other RPG publishers haven’t?

That first statement is definitely true!

OK, let me try to answer your question honestly.

Kickstarter is its own animal, and there is so much that needs to go right to have a Kickstarter that simply funds, much less one that explodes. Just one thing going wrong with the Kickstarter can make it not fund, or fund at a lower level than expected or desired. I don't have the best head for business, so I can't point to any one thing (or five things) that lead to successful Kickstarters. But I can say this:

When I agreed to join Ghostfire, they'd already completed and fulfilled their first successful Kickstarter with the Grim Hollow Campaign Guide, and they were just wrapping up their second with the Grim Hollow Players Guide. I was a full-time freelancer at the time, and I didn't want to give up the flexibility that offered. I just wasn't sure if I wanted to join any company full time. After talking to the folks in charge at Ghostfire, hearing their pitches, seeing their expertise in different fields, and seeing what they had in mind for the future, I couldn't get on board fast enough. The Players Guide had over 9,000 backers--created by a company very few had heard of, and not with an IP already loved by millions, but with one they'd created themselves. One thing was clear: someone there knew what they were doing--or most likely several someones.

Turns out it was several someones. From marketing to production to customer support to game design to art to layout, Ghostfire was hitting all the right notes. It was also a perfect time to be doing RPG Kickstarters, which is clear when you look at the number of million-dollar projects that funded in that time span. Then partnering with some incredibly creative folks like Runesmith, the Dungeon Dudes, XP to Level 3, and others who had a lot of offer players, and who just needed the right partner to turn their visions into actual game products. I got to work on my dream project in Arora, and we are currently in the last few days of our first Grim Hollow supplement: Valikan Clans.

Here's the irony of Kickstarter. This Valikan Clans project is, game-design-wise, I feel easily the best thing Ghostfire itself has done. The freelancers we had on this are some of the best in the business at their areas of expertise. James Haeck, who's worked for Wizards on several projects, and who leads the design on Matt Mercer's Critical Role RPG books, has created some brilliant and fun-to-play mechanics for raiding and mass combat. The adventure attached to this project is one I cannot wait to run for my own players. The maps, minis, and other peripherals created by Simon Sherry and his team are astounding. Yet it won't reach a million dollars. That's just the nature of Kickstarter: the market and the paradigms shift. We're still happy with the results, and we'll still deliver some great content and products to the backers.

And then the people on the business side will check the markets, look at the logistics, recalibrate their plans, and we'll do it all again. Because one of the other things I've learned at Ghostfire: all the folks here, myself included, love making games and love playing games. And customers can generally see that love of the game in the products they buy.

I know that was a long-winded answer, and I (despite my joking post above) don't want to sound self-congratulatory or full of myself. It's just my honest answer to the question that was asked. I was at a convention recently and three different people with clout and success in the RPG industry, with job titles and positions and credentials way more voluminous and celebrated than mine, pulled me aside and said something to the effect of, "I got a product I'd order/backed from Ghostfire, and I was blown away by how good it was." These were people who I'm not close friends with, and who I wasn't even sure knew who I was. And they were talking about three different products. So now that I think it, that should have been my simple answer to the question.
 

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That first statement is definitely true!

OK, let me try to answer your question honestly.

Kickstarter is its own animal, and there is so much that needs to go right to have a Kickstarter that simply funds, much less one that explodes. Just one thing going wrong with the Kickstarter can make it not fund, or fund at a lower level than expected or desired. I don't have the best head for business, so I can't point to any one thing (or five things) that lead to successful Kickstarters. But I can say this:

When I agreed to join Ghostfire, they'd already completed and fulfilled their first successful Kickstarter with the Grim Hollow Campaign Guide, and they were just wrapping up their second with the Grim Hollow Players Guide. I was a full-time freelancer at the time, and I didn't want to give up the flexibility that offered. I just wasn't sure if I wanted to join any company full time. After talking to the folks in charge at Ghostfire, hearing their pitches, seeing their expertise in different fields, and seeing what they had in mind for the future, I couldn't get on board fast enough. The Players Guide had over 9,000 backers--created by a company very few had heard of, and not with an IP already loved by millions, but with one they'd created themselves. One thing was clear: someone there knew what they were doing--or most likely several someones.

Turns out it was several someones. From marketing to production to customer support to game design to art to layout, Ghostfire was hitting all the right notes. It was also a perfect time to be doing RPG Kickstarters, which is clear when you look at the number of million-dollar projects that funded in that time span. Then partnering with some incredibly creative folks like Runesmith, the Dungeon Dudes, XP to Level 3, and others who had a lot of offer players, and who just needed the right partner to turn their visions into actual game products. I got to work on my dream project in Arora, and we are currently in the last few days of our first Grim Hollow supplement: Valikan Clans.

Here's the irony of Kickstarter. This Valikan Clans project is, game-design-wise, I feel easily the best thing Ghostfire itself has done. The freelancers we had on this are some of the best in the business at their areas of expertise. James Haeck, who's worked for Wizards on several projects, and who leads the design on Matt Mercer's Critical Role RPG books, has created some brilliant and fun-to-play mechanics for raiding and mass combat. The adventure attached to this project is one I cannot wait to run for my own players. The maps, minis, and other peripherals created by Simon Sherry and his team are astounding. Yet it won't reach a million dollars. That's just the nature of Kickstarter: the market and the paradigms shift. We're still happy with the results, and we'll still deliver some great content and products to the backers.

And then the people on the business side will check the markets, look at the logistics, recalibrate their plans, and we'll do it all again. Because one of the other things I've learned at Ghostfire: all the folks here, myself included, love making games and love playing games. And customers can generally see that love of the game in the products they buy.

I know that was a long-winded answer, and I (despite my joking post above) don't want to sound self-congratulatory or full of myself. It's just my honest answer to the question that was asked. I was at a convention recently and three different people with clout and success in the RPG industry, with job titles and positions and credentials way more voluminous and celebrated than mine, pulled me aside and said something to the effect of, "I got a product I'd order/backed from Ghostfire, and I was blown away by how good it was." These were people who I'm not close friends with, and who I wasn't even sure knew who I was. And they were talking about three different products. So now that I think it, that should have been my simple answer to the question.
Cheers for the answer and the insight. It definitely doesn’t come across as self-congratulatory at all.
 

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