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[RPG] Customisation

:p, I realize...

Alright, I'm done for the night. I need to do homework. If someone challenges me, I'll take it up in a second though. I really want to hit level 4 so my "Fighter" can have a justified job class.
 

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People, could we PLEASE keep discussion on this thread ON TOPIC about customising the game?

Ditto for the FAQ.

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Thoughts on Equipment and Magic Item costs: They should not be linear in cost. I think what D&D does with a SQUARED progression would make sense.

WEAPONS:
Dagger +1 Str = cost = 2 gp
Staff +5 Str = cost = 50 gp
Longsword +10 Str = cost = 200 gp
Bastard Sword +15 Str = cost = 450 gp, Level Req. 1.
Greatsword +20 Str = cost = 800 gp, Level Req. 2.

ARMOUR:
Padded +10 DEF; cost = 10 gp
Leather +20 DEF; cost = 40 gp
Studded Leather +30 DEF; cost = 90 gp
Scalemail +40 DEF; cost = 160 gp
Chainmail +50 DEF; cost = 250 gp
Banded Mail +60 DEF; cost = 360 gp, Level Req 1.
Half Plate +70 DEF; cost = 490 gp, Level Req 2.
Full Plate +80 DEF; cost = 640 gp, Level Req. 2.
Elven Chain +90 DEF; cost = 810 gp, Level Req. 3.
Dwarven Plate +100 DEF; cost = 1000 gp, Level Req. 3.

Thoughts?

Cheers!
 
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Merric, that seems good...but for healing it should be cheaper as it goes up, don't know if you've donme anything looking at those prices.
 

The weapon and armors you list look acceptable. However, experience progresses linearly in this game. It appears to me that I get the same random 1-5 xp for every round I fight, so I level linearly at a rate of approximately 2/day if I fight sufficiently challenging opponents and my fights last enough rounds. Because of this linear progression, we might want to make the costs for other items ^4. Weapons and Armor at a rate of ^2 is sufficient, but items like the gauntlet of Ogre Power are currently a bit too good at a cost of *6.
 

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