RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

log in or register to remove this ad

Michael Tresca

Michael Tresca


log in or register to remove this ad



Maybe Paramount produces a D&D cartoon with little demihumans and then halflings and gnomes become very popular among children thanks a couple of funny characters. Tyrion Lannister, from "Game of Thrones", is a good example of how a writter can create an really interesting gnome-like character. And Critical Role showed other types of gnomes characters.

Lannister gnome with a crossbow.jpg
 

Maybe Paramount produces a D&D cartoon with little demihumans and then halflings and gnomes become very popular among children thanks a couple of funny characters. Tyrion Lannister, from "Game of Thrones", is a good example of how a writter can create an really interesting gnome-like character. And Critical Role showed other types of gnomes characters.

View attachment 264169
…This comment offended me in a couple of ways.
 

Cadence

Legend
Supporter
Maybe Paramount produces a D&D cartoon with little demihumans and then halflings and gnomes become very popular among children thanks a couple of funny characters. Tyrion Lannister, from "Game of Thrones", is a good example of how a writter can create an really interesting gnome-like character. And Critical Role showed other types of gnomes characters.

View attachment 264169

It feels like linking achondroplasia or any other real part of the human condition to fantasy races has issues. See, for example, Dinklage's character addressing this in the movie Elf.

(I'm also not seeing the connection with any of the games traits that distinguish gnomes from humans except height, and even then his 4'5" and 110 pounds is a lot larger than the "Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds.")
 
Last edited:

I am sorry very much if my post has caused unintentionally any inconvenience (really I was mocking Tywing because this was blinded by his anti-geek prejudices and he couldn't guess what was happen to him), but I wanted to show the character of Tirion Lannister as an example of somebody is more you can watch at first sight. Everybody can agree Tirion was the "little ugly duckling" of the saga, but also one of the brightest minds in all Westeros.

I meant the little humanoids from fantasy fiction may be interesting characters in the hands of the right storyteller. In the past there were typecasted into "stealth" classes as rogue or bard, but the change of rules want to fix this allowing more flexibility to create your PC.

* Halflings are perfect for a D&D farming simulation videogame.
 
Last edited:

Minigiant

Legend
Supporter
(I'm also not seeing the connection with any of the games traits that distinguish gnomes from humans except height, and even then his 4'5" and 110 pounds is a lot larger than the "Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds."

Make halflings a fantasy race instead of just very small humans who don't have the mechanics of actual very small humans (AKA little children)
 


Cadence

Legend
Supporter
Doesn't the fact that they don't have the mechanics of little children already make them a fantasy race?

Imagine how nice hiking trips as a family would be if you could just hand your four year old 45+ lbs. of gear (and possibly a lot more) without slowing them down!

Of course the average adult being able to happily have a 150 lb pack would already make those overnighters on the trail a lot easier (and let one avoid that high cost ultra-light camping equipment).
 

Remove ads

Remove ads

Top