RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Mind of tempest

(he/him)advocate for 5e psionics
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I think this has pretty decent proportions that communicate the small size without looking weird.
I hate that this thing is almost cute.
I was just looking for my favorite halfling art (It's Paizo PF1 Gods and Magic supplement but nothing online) and realized another issue I have. Halflings are often depicted child like because of their size. They are usually doing things like balancing a bottle on their nose or sucking a lollipop. Few actually get the adventurer look that other race artwork generates. Also, barely any elderly halflings either.
this is one of the many things that disturbs me about halflings the fake childness of them makes me scared of halfling mains.
 

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Vaalingrade

Legend
I was just looking for my favorite halfling art (It's Paizo PF1 Gods and Magic supplement but nothing online) and realized another issue I have. Halflings are often depicted child like because of their size. They are usually doing things like balancing a bottle on their nose or sucking a lollipop. Few actually get the adventurer look that other race artwork generates. Also, barely any elderly halflings either.
BRB, commissioning my artist to draw a totally ripped halfling jump-punching the soul out of a man.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I was just looking for my favorite halfling art (It's Paizo PF1 Gods and Magic supplement but nothing online) and realized another issue I have. Halflings are often depicted child like because of their size. They are usually doing things like balancing a bottle on their nose or sucking a lollipop. Few actually get the adventurer look that other race artwork generates. Also, barely any elderly halflings either.
This one has the human proportions problem, but she satisfies the elderly and adventurey requirements.


Often art that’s nominally supposed to be of gnomes or dwarves, or sometimes even elves works well for less-childlike halflings.
 

Hussar

Legend
This is disingenuous backpedaling. You literally used the term "delusions of grandeur" to describe the "preference" you are now totally fine with. It was rude and elitist and intended to denigrate. Normally I would have just scrolled on by but this is a behavior that is getting more and more normalized on these boards where folks feel free to attack another playstyle -- particularly anything that has even a whiff of "simulation" or "realism." I am not sure when that attitude started, but it rears its ugly head on the regular lately.

Oh. That’s an easy question to answer.

It started about 15 years ago when the “DnD is sim” crowd used that to bludgeon everyone over the head repeatedly, over and over and over again to “prove” why 4e was the worst edition in existence.

Fifteen years of endless badwrongfunning from the sim crowd makes people rather tetchy about the whole thing.
 

Yes, and dragons’ wings wouldn’t be able to actually generate enough lift to fly. It’s fantasy, it isn’t supposed to be totally realistic. It’s fine if you don’t like the design, but this isn’t a very compelling argument against it.
I know you're just replying to give context, but "cuz fantasy" isnt a valid deflection when WOTC decided to make them stupid and ugly based on non-fantasy human biology. "Cuz Fantasy" should have been an excuse to make them not grotesque! Cuz fantasy is why they don't have a +6 to strength.
 


Charlaquin

Goblin Queen (She/Her/Hers)
I know you're just replying to give context, but "cuz fantasy" isnt a valid deflection when WOTC decided to make them stupid and ugly based on non-fantasy human biology.
Stupid and ugly is your opinion. “They would have weird fetuses” is a poor attempt to try to pass your opinion off as objective. It’s stylistic. You either like that or you don’t, and it’s fine if you don’t, but appeals to realism don’t make your opinion any more valid than someone else’s who does like it.
 

Stupid and ugly is your opinion. “They would have weird fetuses” is a poor attempt to try to pass your opinion off as objective. It’s stylistic. You either like that or you don’t, and it’s fine if you don’t, but appeals to realism don’t make your opinion any more valid than someone else’s who does like it.
Unless of course, your stylistic opinion is that the game could have a few more spells or elf subraces..in which case..welcome to WOTC.
 

Have you seen that they’re making a Willow series on Disney+ with Warwick Davis reprising the role? The trailer looked pretty dope.
Original Willow is one of a few movies that pre-internet teenage me was convinced had been part of some weird dream rather than an actual movie. See also Labyrinth.

Not sure if I was happy or disappointed to find out they were real.
 

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