RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

Just popping in to say, as far as I am aware, the Dhakani (the true goblins unaffected by the curse) don't have slaves. That puts goblinoids in Eberron in effectively 50/50 spot, which considering the Church of the Silver Flame once almost did a genocide, isn't too bad for an entire race of people. Especially when the evil 50% is canonically cursed.
Indeed. Exploring Eberron makes it pretty clear that the Dhakani are no more inherently evil than anyone else, and in fact paid a high price for protecting the world from chaos.
 
Last edited:

log in or register to remove this ad

Mind of tempest

(he/him)advocate for 5e psionics
I don't have ground-shaking new ideas to convince you. It's pretty unimportant to me to convince you. These things are just a matter of taste. Your initial response read as extremely dismissive of my taste, and I responded to that. If that wasn't your intent, we can move on.

I lean pretty heavily into the lore provided in the PHB, that halflings are well-integrated and welcome in a variety of communitites. I lean away from any notion of a shire (that is, an isolated pocket of exclusively halflings) -- that just doesn't interest me. Yes, there are settlements nearly exclusively occupited by halflings, but they're near and interact with other nearby settlements.

My favorite halfling community that I've used in a few campaigns as a DM is focused on shepherding goats on a mountainside. A dragon lives within the mountain, demanding tribute from towns in the region and terrorizing them, but it protects the halfling shepherds on its mountain from local kobolds and trolls. Working together, the dragon and the halflings make and market an eldritch cheese veined with strange molds that enhance elvish reveries (trance).

I've played two halfling characters in recent years. One was a rogue with an urban background -- no-nonsense dungeon delver, there to do a job, get paid, and get out. The other was a rustic folk hero who slayed a rampaging boar and was himself nearly killed. When he awoke, he found he was a paladin blessed by Yollanda and went out to intercept trouble before it could come to his village.

Is any of that palatable?
but what makes them anything other than oddly not tall humans.
Given the sheer amount of races available, I would say that any one race is irrelevant to the hobby at large, with the exception of humans, which are, IMO, the most boring and bland of races.

I mean, stop to think about it, what is the place of humans in a fantasy world? They aren't the most magical. They don't have special abilities. They aren't long lived. They're just...there.

Oh we're told they're the most prevalent and ambitious, etc.,etc., but their mechanics certainly don't reflect anything other than a minor buff to all stats which really doesn't matter.

The only reason V Humans are on the map is because Feats aren't exactly balanced compared to racial abilities.

I bet if we had Strongheart Halflings, we wouldn't even be having this conversation!
they are a grounding agent they provide some familiarity to the whole thing and thus are always needed.
Again, half-orcs are likely getting the boot. I wonder if we'll see all this hand wringing and loud proclamations when that happens. After all, by your argument there should never, EVER be any race removed from the PHB.


Nope. It's purely arbitrary. I picked two because two is a nice number for experimenting with new race options. We got two new races in 4e (carried over into 5e) that have proven very popular, so, just carrying on with that number. Could be one. Could be 4. You seem to think that I care which races are removed. I really, really don't.

My argument has ALWAYS been the bottom two. Mostly because 2 is what was added and that seemed to work fantastically well. Three or four is probably a bit too much because it would impact too many other things. But, remember, I've always argued for REPLACE, not remove. Drop the bottom two and ADD two new options to make sure that niche's are covered. Kobolds largely cover both the tech/clockwork aspect of gnomes and the sneaky/size schtick for halflings, so, I could easily see kobolds replacing both nicely. Which leaves room for a new option, like, say, goliaths, since big PC's are a niche that it wouldn't hurt to cover.

But again, I'm not wedded to any particular option. I did mention a small/medium fey anthro race. Someone mentioned Hengiyokai - they'd actually be a pretty cool concept that fills pretty much all the niche's for gnomes and halflings as well. Again, I'm not terribly picky. Whatever works is whatever works.
that would need for goliath to have lore which at present they do not.
 

bedir than

Full Moon Storyteller
but what makes them anything other than oddly not tall humans.

they are a grounding agent they provide some familiarity to the whole thing and thus are always needed.

that would need for goliath to have lore which at present they do not.
There's enough Goliath lore. You were linked and responded to the post with the lore

Not liking it doesn't mean it doesn't exist.
 

DrunkonDuty

he/him
37 pages of how to make halflings fit your game world, or what makes a halfling a halfling, or something like that.

And my only takeaway is that tieflings only have devilish heritage. No demonic ones. No daemonic ones. That's just weird.
 






bedir than

Full Moon Storyteller
what link to goliath lore?

give how ugly demons are I do not want to see a demon teifling.
Here it is again
 

Remove ads

Remove ads

Top