OK, so we know the levels and rewards for monsters are a bit off. What's needed is a systematic way of determining an appropriate level based on a monster's stats. From there, a set method of assigning GP rewards can be applied.
So, any ideas? I tried to come up with a formula before, but it doesn't seem to have worked out.
A PC gains 3-15 points on each attribute with each level (starting with 100/100/30/30 at level 0). A PC also is able to buy equipment, so a monster's level should take into account that a PC has drastically boosted stats beyond that 3-15 point level progression, whereas a monster does not.
So, any ideas? I tried to come up with a formula before, but it doesn't seem to have worked out.
A PC gains 3-15 points on each attribute with each level (starting with 100/100/30/30 at level 0). A PC also is able to buy equipment, so a monster's level should take into account that a PC has drastically boosted stats beyond that 3-15 point level progression, whereas a monster does not.