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I'm not keen on the way you have some weapons with MP bonuses; I'd rather see magical properties handles completely via enchantments. In other words, you buy an item and then you get it enchanted in whatever way you like. When you sell it at auction (or whatever), you can, of course, name it anything you like.
 

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What about weapons for Wizard Archetypes then? You'd have to make MP enhancements fairly cheap to make them worth their gill compared to other stats. I think that, at the least, staffs and the bone dagger are warranted as caster weapons.
 

Well, MP enhancements should cost the same as a STR or DEF enhancement (especially when MP works properly); it's no more or less valuable than enchanting armour to increase your DEF. It's just about where you choose to spend your money.
 

Actually its less valuable, a spell that costs 200 MP is the same as increasing your strength by 200, BUT you lose 200 MP, so since its a pay to renew resource it should be cheaper.
 

and renewing MP is way more expensive then HP

I fought the Death Knight, the first person to do so. It lived up to its name......
 

Doing a quick comparison of your stats to it, thats not surprising.

The other thing that makes MP less valuable than Str or Def is that you lose a chunk of them whenever you get hit, so even saving it for a big finale is an awful strategy.

(Shrug, I haven't topped up my MP in the last 20 or so battles, too expensive and it gives an insignificant benefit even bugged as a floor on the amount of MP to use magic, before the monster hits you and it goes away.)
 


Kalanyr said:
Doing a quick comparison of your stats to it, thats not surprising.

It was the next toughest creature, so I wanted to see how I stood up. I actually did well got him down to half HP in 2 rounds and he did little damage to me. Then I died :D

I've not spent a dime on MP for a while. Too expensive and it just goes away too fast.
 

I see we're taking turns to kill the Minotaur King, so which of us is levelling the other's punching bag ?
 


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