RPG Podcast

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mso-para-margin-left:0in; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Episode 24 is a bit different than our usual ravings, in that we come about as close to “actual play” as I think we ever will. We were given copies of Hackmaster Basic and the Hacklopedia of Beasts by Kenzer & Co. and were asked to review them on the show.

Have a listen and give us a comment.


Gamerstable
 

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Great show, Id love to hear your views on Mary Sues (Super NPCS) who cant die, know all the answers etc.

Are you guys have technical issues? Last 2 podcasts Ive downloaded have been very crackly and distorted.
 

Super NPCs... now that is a good idea.

As for the distortion & crackles... where are you downloading from? I ask because this is the first I've heard of it and want to rectify it if it's a certain site. We have just upgraded mixers and that could be the issue.

Thanks for listening and the awesome recommendation.
 

A rundown of our latest episodes with links.



Episode 25 Gamebreakers (click here to listen)
This episode's discussion is about gamebreakers, those aspects of gameplay that can ruin a night’s gaming or even an entire campaign. We also touch on the subject of gamers cheating.



Archon Bonus Episode 1 (click here to listen)
[FONT=&quot]We had the pleasure of attending Archon 35. Archon is the St. Louis area’s annual science-fiction, fantasy, anime and roleplaying game convention. In reality, it is just one giant party.[/FONT]
[FONT=&quot]
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[FONT=&quot]We were given tables in the main entry hall and allowed to record our interactions with the con-goers. [/FONT]
[FONT=&quot]
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[FONT=&quot]This is the first installment of a two-part recording session. In this episode we attempt to stay topical, but as you will hear it was not easy.[/FONT]



Episode 26 Leadership (click here to listen)
[FONT=&quot]One of the intangibles of gaming is the concept of leadership. It can be a strong leader-type character or role, but it can also be important away from the table… in the gaming group itself.[/FONT]
[FONT=&quot] This episode we talk about the importance of leadership in tabletop roleplaying games.[/FONT]





Episode 27 Character Creation: Low Level vs. High (click here to listen)
[FONT=&quot]Something we used to do a lot was create characters of advanced level, but we stopped and now almost exclusively make entry-level characters and go from there.[/FONT]
[FONT=&quot]
[/FONT]
[FONT=&quot] Is there a reason to make a more advanced character? Are the lower levels more important because they are the formative, character developing levels that set the stage for the character’s career?[/FONT]
[FONT=&quot]
[/FONT]
[FONT=&quot] This episode we take a look at this trend of ours and weigh its merit.[/FONT]
[FONT=&quot]
[/FONT]

Episode 28 World of Darkness (click here to listen)
[FONT=&quot]In the early 1990’s a publisher named White Wolf created a campaign world called the World of Darkness. This setting, and the games in it like Vampire the Masquerade and Werewolf the Apocalypse, became a mainstay for gamers that were tired of the passé and people who were new to gaming that wanted something that they could grasp on to.[/FONT]
[FONT=&quot]
[/FONT]
[FONT=&quot] We talk about this setting, the games incorporated in it, the company that produced it and the fans that turned on it.[/FONT]


[FONT=&quot]If you like what you hear, check out our website here.
[/FONT]
 

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<w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" 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Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" 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Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Episode 29 – Character Failures
In roleplaying games, much like life, failure is the greatest teacher. So why, then, are gamers so resistant to that truth? Players will fight tooth and nail to keep adversity away. Does that do them a disservice or is it a symptom of some deeper inadequacies?

This episode we address that dilemma. Click here to listen





Episode 30 – Non-gamers and your game
Gaming is not a spectator friendly activity. What happens when someone, who is not a gamer, wants in on a game or just wants to watch? Usually it results in awkward silence.

This episode we talk about non-gamers imposing on your game. Click here to listen.
 

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