Coriolis is back, with updated rules and a new setting and themes. D&D 2014 gets new rules and magical cats and Barbarians of Lemuria gets setting and adventure support. Finally, a solo journaling game is out called Don't Play This Game which focuses on story and character development, perfect for a GM needing a break or who wants to hone their story telling skills.
Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.
Coriolis: The Great Dark by Free League Publishing
Spire: The City Must Fall – Fifth Anniversary Edition by Rowan, Rook and Decard
Valda's Spire of Secrets | Fantastical Felines by Hit Point Press
Lemurian Chronicles 1 by Ludospherik
Don't Play This Game | Don't Play This Game - Cursed Record Notebook | Don't Play This Game - Cursed Dice Set by Parable Games
Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.
- SYSTEM: Year Zero Engine
- PRODUCT TYPE: hardcover core rulebook
- RETAIL PRICE: $49.99
- DESCRIPTION: Inspired by 19th century expeditions, deep sea diving and pulp archaeology, this sci-fi RPG focuses on exploration and intrigue. The PCs are Explorers in a dangerous world who do the work few others will. The enigmatic ruins of the Great Dark are shunned by most because of the Blight, a cataclysmic scourge that spreads from the ruins. But the Blight also serves as a beacon. Where there is Blight, there are artifacts to find and mysteries to solve. The PCs brave the ruins to delve into their shadowy depths and uncover their secrets. Ship City is dying and the star portals are dead, but perhaps the PCs can find a way to a better future. In additions to PC creation rules, there are rules for delving into the unknown, traveling on Greatships through the dangerous Slipstream, and trekking across wild planets. GMs get a detailed gazetteer of the eleven systems of the Charted Sphere and the asteroid-metropolis of Ship City along with an introductory adventure. Solo rules are also included.
Spire: The City Must Fall – Fifth Anniversary Edition by Rowan, Rook and Decard
- SYSTEM: unique d10 system
- PRODUCT TYPE: hardcover core rulebook
- RETAIL PRICE: $54.95
- DESCRIPTION: The PCs are dark elves living in a fantasy-punk city filled with rebellion, brutality, and oppression. The PCs are members of a secret paramilitary cult with a single aim: overthrow the cruel high elves and restore the drow as the rightful rulers of the city. Includes details on the districts, factions and personalities that make up the city, the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect, and the bleeding hole in reality known as the Heart. PCs are drawn from 11 character classes such as the vagabond Knight, the sorcerer-artist Idol, and the arachnid nurse Midwife. GM advice is included to help craft conspiracies and power structures that the PCs can topple, subvert or be consumed by. There is also an adventure that is also sold stand alone. Also covers the full contents of the previously-separate Black Magic sourcebook which includes inadvisable rules for demonology. Redesigned by ENnie award-winning layout artist Mina McJanda.
Valda's Spire of Secrets | Fantastical Felines by Hit Point Press
- SYSTEM: Player's Handbook (Fifth Edition, 2014)
- PRODUCT TYPE: hardcover supplement/softcover cat supplement
- RETAIL PRICE: $59.99/$14.99
- DESCRIPTION: Valda's Spire of Secrets includes: 10 new base classes including the witch and gunslinger, over 150 subclasses, firearms, exotic weapons, magic items, 50 plus feats, and over 130 spells. Also, four races: the tiny yet brave Mousefolk, the ancient Mandrakes who are tree-people and emissaries of the old wood, the Geppettins made of wood or porcelain as playthings and now animated, and the Spirithost who are denizens of the Border Ethereal. The Near-Human variant uses dozens of feats to create new human subraces. New rules include one-level classes used with multiclassing and free first-level starter feats with positives and negatives. Fantastical Felines presents a slew of magical cats as foes, friends, and pets. PCs may treasure the catbat, run in terror from the deadly cathulhu, and perhaps be consumed by a roving swarm of kittens (a story that would be told over and over again I’m sure). Features: 17 magical cats along with feline familiars.
Lemurian Chronicles 1 by Ludospherik
- SYSTEM: Barbarians of Lemuria: Mythic Edition
- PRODUCT TYPE: collection including a softcover, GM screen, and poster map
- RETAIL PRICE: $59
- DESCRIPTION: This supplement contains: a description of the harsh northern Khanate region with new options for heroic origins and beasts, the Calendar of Satarla and its adventure seeds, and five adventures ranging from the frozen wastes of Khanate to the Fire Coast by way of the Axos Mountains. The PC barbarians may follow in the footsteps of an old dreamer and his Marvel, track down the wizard Ajhaskar and unravel his dark secrets, keep an eye on the three chests, and more.
Don't Play This Game | Don't Play This Game - Cursed Record Notebook | Don't Play This Game - Cursed Dice Set by Parable Games
- SYSTEM: unique solo journaling legacy RPG
- PRODUCT TYPE: hardcover core rulebook/hardcover notebook/seven dice set
- RETAIL PRICE: $34.99/$24.99/$24.99
- DESCRIPTION: Don't Play This Game. Too late. The solo player (YOU) has been cursed to play a game with a mysterious Entity. This Survival Rulebook has everything you need to play your game with the Entity, as well as handy tips and tricks that will keep you alive (hopefully). When you begin playing, an Event will happen to you. Then you record it: in words, with photos, whatever the Entity asks. This repeats until either you complete the game and are free, or you lose and really bad things happen. As a legacy game, you play, it changes, and then you pass it on to the next unlucky soul. But if you don't play it, or don't pass it on, the curse takes effect. Inside: character creation, a web of events which mesh together through the game, Avatars of the Entity (its many servants and forms), rules for passing on your story to other players, and multiplayer rules so you can explore the cursed world with others. Record your game with the Entity in this Cursed Record Notebook. You must preserve all you make so it can be passed on. Or the Entity will be displeased. There's plenty of space for written passages as well as photos and sketches to track the horrors that are unfolding. Also has anchor (character) sheets to keep your character grounded. The book is a compact thing to make it easy to carry around and to make it easy to hide. The notebook contains some secret events and easter eggs that the Entity might not want to be found. This notebook will be your record to pass on. Either by another character of your own creation or another person who'll soon be wrapped up in the Entity's game. The cursed dice set was formerly owned by an unlucky previous player. Hopefully they used up all the bad luck. The Entity likes making players roll dice. Maybe it gets some kind of sick pleasure out of seeing others' fates determined by chance. There are also some cryptic clues and Events which may help (or hinder) your own games with the Entity.