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RPG Print News – Cubicle 7, Mongoose, EN Publishing and More

This week involves travel back to the 70s, 80s, and 90s for inspiration. There are adventures for the world’s oldest roleplaying game and its various versions. So two adventures for D&D, Pathfinder, and Swords & Wizardry. Middenheim is back again, this time for Warhammer Fantasy Roleplay 4E. Traveller has a new book about classic Traveller aliens, Vampire the Masquerade is back for a fifth edition complete with sourcebooks, and the Awfully Cheerful Engine! has 80s goodness with the core rules and four supplements covering ghosts, tomb raiding, strange things, and space the final frontier. Most excellent.

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Note: RPG Print News covers new RPG releases and some classics and sales available from online retailers. It does not cover products that are only available to customers through kickstarter, directly from a publisher website, or as print on demand.

Temple of Dagon (D&D 5E) | Temple of Dagon (Pathfinder 1E) | Temple of Dagon (Swords & Wizardry) | The Fiend of Turlin's Well (D&D 5E) | The Fiend of Turlin's Well (Swords & Wizardry) by Frog God Gameshttps://www.nobleknight.com/P/2147914795/Fiend-of-Turlins-Well-The-Swords-and-Wizardry?awid=1086
  • SYSTEM: Dungeons & Dragons Fifth Edition/Pathfinder 1st Edition/Swords & Wizardry
  • PRODUCT TYPE: module
  • RETAIL PRICE: $24.99 each
  • DESCRIPTION: Temple of Dagon is recommended for four to six characters of levels 6–8. A notorious treasure-hunter seeks like-minded adventurers to assist him in acquiring valuables from a recently discovered ruined temple in the middle of the sea. The ancients of Atrotiri saw their magical civilization swallowed by the sea. Their lost treasures are waiting to be found. Includes four mundane and magic items. The Fiend of Turlin’s Well is a low-level psychological horror adventure for character levels 1-2. It starts in the City of Bard’s Gate like an ordinary fantasy urban adventure but matters get darker and stranger as events move on. An unknown troublemaker is progressing from vandalism to kidnapping to murder, and the district’s civil order starts to come unraveled as the city watch remains helpless to stop the very visible crimes. Heads up, lots of gore and horror elements which might be unexpected in a swords and sorcery setting.
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Middenheim - City of the White Wolf by Cubicle 7
  • SYSTEM: Warhammer Fantasy Roleplay
  • PRODUCT TYPE: hardcover setting supplement
  • RETAIL PRICE: $39.99
  • DESCRIPTION: PCs leave the familiar Grand Province of the Reikland, and explore the center of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire`s Northern expanse. Each district of the expansive city is detailed, with plenty of information on locations, plot hooks and NPCs. An illustrated map, provided with both GM and player version, shows off the city in exquisite detail.
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Traveller RPG: Aliens of Charted Space Volume 1 by Mongoose Publishing
  • SYSTEM: Traveller
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $59.99
  • DESCRIPTION: Details four spacefaring cultures, three of them alien and one descended from humans of Earth. The Zhodani are humans transplanted from Earth to develop in far-off Zhdant. Their well-ordered society is very different to the squabbling mini-states of the Vargr despite sharing a common Terran ancestry. The Aslan and the K'Kree, meanwhile, are polar opposites; the former proud warriors and the latter militant herd-creatures. Includes rules for creating Travellers from each of these alien races, High Guard additions and new ships, and Central Supply Catalogue entries for their new equipment.
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#1 - Introducing the Awfully Cheerful Engine! | #2 - Spirits of Manhattan | #3 - Montana Drones and the Raiders of the Cutty Sark | #4 - Strange Science | #5 - Beam Me Up by EN Publishinghttps://www.nobleknight.com/P/2147914791/4---Beam-Me-Up?awid=1086
  • SYSTEM: ACE (Awfully Cheerful Engine)
  • PRODUCT TYPE: softcover core rules and supplements
  • RETAIL PRICE: $19.95 each
  • DESCRIPTION: Introducing the Awfully Cheerful Engine! (ACE) is a cinematic tabletop roleplaying game of comedic action cinema and cartoon mayhem. PCs may be talking animals and aliens, vampires and elves, cowboys and spacemen and more. They find adventure in fantasy realms, the far-flung future, the streets of Manhattan, the depths of Transylvania, and more. In Spirits of Manhattan, PCs can be either ghosts or demonologists or exorcist and learn the skills of parapsychology, cryptozoology, and parazoology. They strap on their Anti-Plasm Particle Thrower and battle ghostly creeps, phantasmal drakes, shriekers, slime buckets, and terror dogs. PCs in Montana Drones and the Raiders of the Cutty Sark travel around the globe hunting relics and battling nefarious relic hunters, otherworldly entities, diabolic witches, and even the Nazi war machine. Includes four pregenerated characters and four new occupations, including the Botanist, Double-Agent, Socialite, and Witch. PCs in Strange Science live in an average American town in the heart of the country. Then weird things start happening at the local research facility, people go missing, and there’s a sudden influx of fitness nuts in the town. The PCs deal with time travel, bodysnatching, and portals to other dimensions. Beam Me Up are the voyages of the starship FFS Brazen. Its continuing mission: to recklessly go where plenty of people have been before and hope a major interstellar incident isn’t sparked in the process. PCs explore a strange new frontier.
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Vampire the Masquerade (5th Edition) | Camarilla Sourcebook (2nd Printing) | Anarch Sourcebook (2nd Printing) by Renegade Game Studioshttps://www.nobleknight.com/P/2147892258/Anach-Sourcebook-2nd-Printing?awid=1086
  • SYSTEM: Storytelling System
  • PRODUCT TYPE: hardcover rulebook/hardcover supplement/hardcover supplement
  • RETAIL PRICE: $55/$50/$50
  • DESCRIPTION: Vampire the Masquerade is a Storytelling game of personal and political horror. The PCs play vampires, struggling for survival, supremacy, and their own fading humanity. As a vampire, the PCs suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If they refuse to deal with it, it overcomes their mind and drives them to commit terrible acts. In this Fifth Edition the rules have been redesigned and the metaplot of the original is advanced. Lots of blood, swearing, and sex in all these Vampire books. The Camarilla sourcebook contains information on the faction, as well as rules and lore for clan Banu Haqim. Once the mightiest faction of vampires in the world, now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. In the Anarch sourcebook, the uneasy truce between Camarillan and Anarch has ended. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Contains stories and metaplot of the Anarch Movement in modern times, as well as rules and lore for clan Ministry.
 

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Charles Dunwoody

Charles Dunwoody

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