RPG Print News – Dolmenwood, G.I. Joe RPG, and More

Dolmenwood is out along with support for Old-School Essentials, G.I. Joe RPG, Arkham Horror RPG, and Outcast Silver Raiders. Also, a magical Kittens RPG.
Dolmenwood has finally arrived with OSR rules in a fungus filled forest of faeries and witches. Option filled zines are out for Old-School Essentials and Outcast Silver Raiders. Arkham Horror RPG travels to Kingsport and the Dreamlands. And magical Kitten PCs adventure in a post-apocalyptic world in a new box set.

Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.

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Dolmenwood Player's Book | Dolmenwood Campaign Book | Dolmenwood Monster Book | Dolmenwood Maps Book | Dolmenwood Cloth Player's Map | Dolmenwood Cloth Referee's Map by Necrotic Gnome
  • SYSTEM: OSR
  • PRODUCT TYPE: hardcovers and cloth maps
  • RETAIL PRICE: $30/$60/$30/$20/$30/$30
  • DESCRIPTION: An entire game system complete with monsters, a highly detailed setting with cloth maps, and four adventures (covered in a future column). Dolmenwood is a weird fairy tale RPG, conjuring the wonder, horror, whimsy, and strangeness of British folklore. Dolmenwood is a moss-clad fungus-filled forest on the borders of Fairy, rife with secrets and magic and home to a beguiling realm. The Dolmenwood Player's Book includes: an introduction to the intrigues and mysteries of Dolmenwood, six Kindreds like goat-headed breggles and fungus-riddled mosslings as well as staples including starry-eyed elves and everyday humans, nine classes including hunter and knight and classics like magician and thief, four kinds of magic such as fairy glamours and runes and the odd knacks of mosslings along with arcane and divine magic, adventuring gear with extras like pipeleafs and herbs, and complete rules not just for combat and dungeon delving but also travel and foraging and more. The Dolmenwood Campaign Book js the complete referee’s guide to running campaigns in Dolmenwood. Inside: mysterious lore of the standing stones, ley lines, lost shrines, fairy roads, Wood Gods, fairy nobles, seven factions such as the sorcerous Drune and the enigmatic witches, 12 settlements with major sites and important NPCs, expanded rules including getting lost and unseasons, 200 pages of fantastic locations, hundreds of magical artefacts, and a starter adventure. Inside the Dolmenwood Monster Book: 87 monsters, 53 mundane animals, nine everyday folk such as merchant and priests, 27 NPCs with a class, adventuring party generator, over 300 rumors, and monster creation. The Dolmenwood Maps Book includes: domain maps including political divisions and faction control, foraging map with wild herbs and fungi, maps of lost secrets including and fairy roads, an elevation map, and 12 settlement maps. The Player's Map depicts a broad outline of Dolmenwood, showing factual and mythical locations as known in the tales of local folk. The Referee's Map reveals the secrets of the Wood, marked with 200 hexes.
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Hawk’s Personnel Files Sourcebook by Renegade Game Studio
  • SYSTEM: G.I. JOE Roleplaying Game Core Rulebook
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $50
  • DESCRIPTION: Includes classic characters drawn from the original 13 like Snake Eyes to specialists like Lady Jay, and Shipwreck. There are also villains and GM advice on running stories drawn from Larry Hama’s early comic runs and the classic Sunbow cartoon. Features: the first advanced Role: Old Hand who is a dependable veteran, 64 Stat heroes and villains from Ace to Zap, seven Influences like the Explosive Engineer and the Coast Guard Origin, and 29 new General Perks Tactical Gymnastics.
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Carcass Crawler - Issue 6 by Necrotic Gnome
  • SYSTEM: Old-School Essentials
  • PRODUCT TYPE: softcover zine
  • RETAIL PRICE: $20
  • DESCRIPTION: Includes: the dwarf brewmaster and dwarf runesmith classes, dwarf deities like the Lord of Crushing Earth including unique spells for their clerics, taverns and inns ready to drop right into a games, simple rules for three common tavern games along with guidelines for contests of strength and wits, 20 weird plants and fungi that thrive in the Mythic Underworld, four monsters that can be trained as subterranean mounts, eight elemental monsters, and a short mid-level adventure set in a malfunctioning magical forge complex that lies long-forgotten in a tavern cellar.
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Dreams of Kingsport by Edge Studio
  • SYSTEM: Arkham Horror RPG
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $54.99
  • DESCRIPTION: An expansive setting guide that takes PCs beyond the waking world. PCs explore the iconic mist-shrouded town of Kingsport and unlock astral projection and creating gates to other worlds, allowing them to explore the fabled Dreamlands. Inside: rules for astral projection, creating gates, journeying into the mysterious Dreamlands from the mist-shrouded town of Kingsport, the Dreamer archetype, new equipment, powerful relics, arcane tomes, two double-sided maps highlighting Kingsport and the Dreamlands, adventure locations, and an adventure.
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Dungeons and Kittens RPG Starter Set by Edge Studio
  • SYSTEM: unique three d6 dice pool
  • PRODUCT TYPE: box set
  • RETAIL PRICE: $39.99
  • DESCRIPTION: A blend of animal tales and Medieval fantasy in a post-apocalyptic world. PCs are a group of Kittens who explore a world together in which humans have all but disappeared, and nature has made a comeback. Animals have evolved at the dawn of a new Middle Ages in a world is filled with the wonder of meowgic and the technology of the past. Contains: two books with five total adventures, five pre-generated PC Kittens, six large maps, 24 dice, a double-sided playing aid, and game tokens.
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Hexen: Volume 2 - The Syzygist's Stellarium by Exalted Funeral
  • SYSTEM: Outcast Silver Raiders
  • PRODUCT TYPE: softcover zine
  • RETAIL PRICE: $20
  • DESCRIPTION: Focuses on natural threats and places of wildness. A new class, The Syzygist, calls down the celestial power of the sun and moon with their powers changing with the watches of the day. Grim Grottoes includes three folklore-inspired creatures and their wilderness lairs with maps, and the eerie woods surrounding Llanerch’s Cabin with both a regional map and the cursed cabin of the mad woodcutter himself with a detailed interior map. Both are filled with enchanted horror.
Charlie is a participant in the Noble Knight Affiliate Program and the OneBookShelf Affiliate Program, both of which are affiliate programs that provide a means for participants to earn money by advertising and linking to Noble Knight Games and DriveThruRPG respectively. Charlie on Facebook. Posts and articles posted here by others do not reflect the views of Charlie Dunwoody. If you like the articles at EN World please consider supporting the Patreon.
 

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Charles Dunwoody

Charles Dunwoody

I so want to run a G.I. Joe game... but I also know if I buy the game and try to do so I'm only going to hate the result. Because I guarantee that the people who would end up playing with me would not know the proper referencing and wordplay needed for a quality "job title" and a Codename for said job title in G.I. Joe.

The game expects and values cool names like 'Alpine' for a Mountain Trooper, 'Snow Job' for an Arctic Trooper, 'Torpedo' for a Navy S.E.A.L., 'Tripwire' for a Mine Detector, and so on. But instead, I'd get stuck with players who'd name their Joes things like 'Captain Slappy', 'Muthafokka', 'Ed', and 'Douchebag'. Thereby irritating me every single time I'd try to run a game. I like G.I. Joe too much where I just don't think it's worth dealing with that stupid crap. :P
 

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