RPG Print News – Warhammer FRP, Traveller, Mothership, and More

New supplements for Traveller, Warhammer, Old-School Essentials, Cairn, Mothership, Kobold Press, and Delta Green.
Aslan roleplaying awaits Travellers, details on high elves is available for Warhammer, and adventures are available for Old-School Essentials and Cairn. There is also an adventure for Mothership, an art book for Kobold Press, and a GM screen for Delta Green.

Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.

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Clans of the Aslan by Mongoose Publishing
  • SYSTEM: Traveller
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $49.99
  • DESCRIPTION: The alien Aslan have a society founded upon families and the intricate interrelationships knitting them together. These families form prides and even larger clans, over 4,000 in number, all bound by common heritage and tradition. An Aslan’s allegiance is to their clan lord and the clan that he leads. Includes details on the inner workings of a clan, secret warrior schools, what life inside the Aslan Hierate is really like, and descriptions of important Aslan clans and worlds. The GM gets tips and ideas on running a campaign set amongst the Aslan, and PCs get new options for creating and playing Aslan Travellers.
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High Elf Player's Guide | High Elf Player's Guide (Collector's Edition) by Cubicle 7
  • SYSTEM: Warhammer Fantasy Roleplay (Fourth Edition)
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $39.99/$79.99
  • DESCRIPTION: The High Elf Player's Guide proves additional rule and roleplaying details to help play High Elf PCs. Their acute senses, athletic grace, perceptive minds, and long lives are natural advantages over Humans although controlling their emotions remains an ongoing challenge. They make the most of a lifetime of adventure by potentially achieving mastery in swordsmanship, archery, and magic. However, High Elves must remain dedicated as failure to track the latest intrigues in the courts could lead to a fall from grace. Covers their land of Ulthuan, history, religion, and culture. Rules include new careers (Swordmaster, Mage, Sea Guard, and Shadow Warrior), prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui, a system for playing an ancient Elf, playing cursed elves, the Lore of High Magic including spells and high mage rules, and details on High Elves participating (and hopefully navigating) the infamous intrigues of the kingdoms of Ulthuan. The Collector's Edition feature deep blue faux leather with silver edged pages complete with a silver satin bookmark. The cover depicts the silver rune of an Elven god bordered with High Elf military designs.
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The Ghosts of Zoazanna Mountain (OSE) | The Door in Murex Canyon (Cairn and OSE) | Cairnevale (Cairn) by Space Penguin Ink
  • SYSTEM: Old-School Essentials/Cairn Second Edition
  • PRODUCT TYPE: hardcover/softcover zines
  • RETAIL PRICE: $50/$15/$12
  • DESCRIPTION: The Ghosts of Zoazanna Mountain (OSE) is an adventure for third to six sixth level PCs. 20 plus dungeon crawling locations, each one illustrated. PCs face the villagers of Kirkitsa and their dark secrets, the creeping Bloodbriar Forest which continues to grow daily, the crater valley where spiders and darker things dwell, the Mad Knights and the Virgin Army in perpetual war over the fate of the continent, and the Sea of Chaos, a rift in astral space from where demons weave their foul influence. The Door in Murex Canyon is a fifth-level adventure in which the PCs are post-apocalyptic wanderers traversing a hellish world of rust, toxic smog, the wires of a thousand machines left to rot in the desert, and the ruins of an ancient technological utopia. What lies beneath these toxic dunes, and why it was lost in the first place, is a mystery that may be better left unsolved. Includes 36 keyed hexes, complete with travel procedures, weather and loot tables, random encounters, and world-changing events. There are 24 brand-new enemies to face from the razor-edged Crystalline Serpents to the bio-engineered Tumor Giants, and a 49-room dungeon that lies beneath the Canyon floor filled with mechanical traps, hulking automatons, and a deadly scientific secret. In Cairnevale the carnival has come to town. Which is quite impressive given that it was set up in the forest at night when everyone was asleep. Regardless, the smell of rich foods and the sounds of joyful music drift into town, accompanied by the laughter and murmurs of the townsfolk emerging from their homesteads to join in the festivities. Excitement is in the air. An adventure set in a forested fantasy festival filled with a variety of games and festivities. Beneath it all is a swirling plot that will bring the PCs face to face with faerie foes.
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Fear of a Daily Planet by Atypicalfaux
  • SYSTEM: Mothership
  • PRODUCT TYPE: softcover supplement
  • RETAIL PRICE: $16
  • DESCRIPTION: PCs experience a lost colony crawl through a planetary colony built only to print employee handbooks. After a tumultuous switch to a fully digital infrastructure, the colonists were cut off from the company for 1,000 years. Their descendants, now starving, are caught in the conflict between four dark print cults, each claiming to search for their god via constant print production. The PCs show up to try to track down a wanted former engineer blamed for the theft of company hardware a century ago. Just why he is hiding at this forgotten backwater colony is one of many mysteries the PCs have to untangle. Contents: 10 colony locations with almost 40 keyed rooms, four cults each with their own monstrous creation, eight NPCs struggling to seize power or escape, a d100 “I Read the Paper” table, and more.
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The Art of Kobold Press by Kobold Press
  • SYSTEM: d20 fantasy RPGs
  • PRODUCT TYPE: hardcover fantasy RPG artbook
  • RETAIL PRICE: $59.99
  • DESCRIPTION: Curated by Kobold Press Art Director Marc Radle, this collection features art from the past, present & future of Kobold Press. Inside are anecdotes, behind-the-scenes sketches, and commentary from Kobold Press staff. Through art, it shows how one Kobold in a trench coat expanded into an entire team raising the Black Flag of roleplaying, a new iteration of d20 fantasy.
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Delta Green Handler's Screen by Arc Dream Publishing
  • SYSTEM: Delta Green
  • PRODUCT TYPE: GM screen
  • RETAIL PRICE: $24.99
  • DESCRIPTION: A four panel GM screen.
Charlie is a participant in the Noble Knight Affiliate Program and the OneBookShelf Affiliate Program, both of which are affiliate programs that provide a means for participants to earn money by advertising and linking to Noble Knight Games and DriveThruRPG respectively. Charlie on Facebook. Posts and articles posted here by others do not reflect the views of Charlie Dunwoody. If you like the articles at EN World please consider supporting the Patreon.
 

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Charles Dunwoody

Charles Dunwoody


The Art of Kobold Press coffee table book was an absolute labor of love and we are super excited to see it out there in the world!

It makes an awesome gift for the holidays too ... just saying :)

If you like, check out a SNEAK PREVIEW of the book!
 


I know timelines in Alien/Mothership are wonky, but the time periods in Fear of a Daily Planet are distractingly large for me.
I have this problem too; I love going deep in history and watching cultures change over centuries. A thousand years? Could we even understand each other? Would tech even still work? It's done for effect and dark sci-fi, I get it, but I suppose I struggle with immersion once we get far enough out in time.
 

I have this problem too; I love going deep in history and watching cultures change over centuries. A thousand years? Could we even understand each other? Would tech even still work? It's done for effect and dark sci-fi, I get it, but I suppose I struggle with immersion once we get far enough out in time.
The linguistics aspect is really interesting. How much do general literacy, recorded audio, and video slow down language development? 1000 years ago English is closer to Beowulf than to Chaucer, so it would have to be a lot.
 

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