RPG Sales of 2025


log in or register to remove this ad



This bundle looks awesome!! What books in the bundle are the ones you like?

Capers, Savage Worlds Adventure Edition, Day After Ragnarok and Prowlers and Paragons are all excellent (I keep talking about running the second and never get around to it). Titan Effect, the Secret World book and Black Star are at least worth a look (the last is a little more lightweight than runs to my taste). There's enough other things on there I'm at least interested in I may buy it again anyway.
 


Expeditious Retreat Press's acclaimed sourcebook, A Magical Society: Ecology and Culture, is today's Deal of the Day at DriveThruRPG! From now until 11 AM EDT tomorrow, you can get the PDF for just $12, marked down from its normal price of $30!

He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the footsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting Supplement), A Magical Society: Ecology and Culture provides real-world phenomena for a fantasy game.

Build Your World. Better.

Please note my use of affiliate links in this post.
 

For the next week, Azukail Games is offering a discount on their newest Call of Cthulhu sourcebook, 100 Books To Find In The Miskatonic Library (That AREN'T In The Restricted Section). Click on the link to get it for $2.24, a 25% reduction from its normal price!

The town of Arkham, Massachusetts is the backdrop of many Cthulhu Mythos stories, both those written by H. P. Lovecraft and the authors who came after him. The same is true of RPG campaigns that take place in this setting. While the town itself is rather sprawling, one of its central features it boasts is Miskatonic University... and one of the university's central features is its library. Or, more specifically, the restricted collection found within the Miskatonic Library. Many stories in the mythos are focused on the books kept under lock and key behind the gates of the library's restricted section, from the dread Necronomicon, to tomes like Unaussprechlichen Kulten, to translations of the book of Eibon, these dangerous grimoires are often the centerpiece of a particular plot arc, or even an entire campaign.

This supplement, though, is for filling out the rest of the library.

The books contained in this list largely reference various parts of the Cthulhu Mythos, events mentioned in Lovecraft's fiction or they're homages to the time period, conspiracies that might play into a given game or just red herrings that can be used to throw players off track if their research skills aren't up to par. But if you don't want your investigators to conduct a full heist to try to get their hands on one of the relics held in the restricted section, many of the books in this supplement can be used to give them necessary pieces of information to solve their current plot... or to at least set them on the right track.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:
  • The Crimes of Joseph Curwen: A necromancer who met his end in 1771, Curwen's list of crimes is long and heinous. This text is about his history and the nature of his occult activities, and it was written by Emil Harkness as part of a series of books delving into the darker parts of the witch craze in both America and Europe. This book presents the journal entries and witness testimony that was made public at Curwen's trial, along with the recovered artifacts from his home and laboratory, which suggested that he had been seeking some form of immortality right up until the time of his death.
  • Reflections of The Black Stone: The Incomplete Works of Justin Geoffrey: A collection of works by an English poet who died in an asylum in 1926, Geoffrey's poetry and half-finished short stories are haunting to say the least. The collection had a minor print run, and only a few copies of them made their way across the pond over the years. A man with a violent temper, his life was a tattered tapestry of blood and insanity, which ended with this bizarre series of works to mark his passing through this world.
  • Ghouls and Gargoyles: The Previously Unreleased Work of Edgar Gordon: Largely considered a failed horror writer responsible for ghastly stories like Gargoyle, The Principle of Evil and The Soul of Chaos in his archive, he disappeared under some frankly bizarre circumstances. The unsolved nature of his disappearance meant that suddenly his "unpublishable" work was a somewhat valuable commodity, and an unscrupulous publisher bought up the rights and put out two print runs of this anthology before the mystery of its author's whereabouts was no longer an interesting selling point.
  • Parish Nightmares: A memoir written by retired New Orleans detective John Raymond Legrasse, this book discusses the most unsettling and macabre cases he ever investigated. Wedged in between tales of murder, fraud, abuse and worse is the very strange case of a cult that operated in the area. Legrasse was one of the officers on-scene when the cult's members were arrested, its ritual paraphernalia taken as evidence, and the site locked down. According to him, though, the bizarre idols went missing from lockup, along with the dagger, medallions and other evidence the police had collected, which resulted in many of the charges being dismissed due to "departmental negligence," though he maintains the belief that the case was sabotaged by unknown persons for reasons he can only speculate about.
  • An Esteemed Foundation: A dry-as-dust text on the founding and history of Miskatonic University itself, this book focuses on the origin of the campus library, and the earliest donations made to it by the college's first president, Ward Phillips. While many of the books listed in the exhaustive record are simple texts (many of which are laughably out of date in this modern era), others remain part of the library's restricted section to this very day.
One page is the front cover, one the front matter and one is ads.

Please note my use of affiliate links in this post.
 

From now through February 10th, you can get Pillowfort Princess's system-agnostic sourcebook Show and Tell - A Role-Playing Mini-Game (includes four d100 tables of generic trinkets) for just $1.48, 50% off its normal price!

Show and Tell is a role-playing mini-game that can be played within any other game as an exercise in creativity and character development. It is meant as a supplement to other games, rather than a whole game by itself. It can be played at any point when the game master needs a little extra time to kill, but it works really well as part of a session zero to give the characters a little information about each other. It can also help the game master come up with hooks to make their game a bit more personal for the characters. Depending on the number of players, how quickly they think on their feet, and how creative and talkative they get, this game can last anywhere from a few minutes to a few hours, especially if you decide to play more than one round. Generally, one round should take about thirty minutes to an hour.

The basic premise is each character describes a trinket they have and why it is important to them. This PDF contains information on how to play the game, four d100 tables of generic trinkets, and an example of gameplay done with the players and characters of a campaign I am currently running (known as the Saving Time campaign). A printer-friendly version without the parchment background is also included.[/i]

Please note my use of affiliate links in this post.
 

Columbia Games is currently offering their HârnWorld supplement Dyrisa Castle for 50% off! Click on the link to get the discount.

Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves.

The Dyrisa article describes the town's history, government, religion, and economics, and provides details for some of the settlement's craftsmen and other locations, including the mysterious barrow grave of Asagran the Ghoul, a depraved former ruler of Dyrisa. Includes full-color GM and player maps as well as complete floor plans for Caer Dyrisa, the king's castle.

This is a Hârn Classics article and was originally published in 1986 as part of the Kanday Kingdom Module.

This article now also includes two expansions previously sold separately:#5 Xerle Chapterhouse, a 4-page expansion describing a chapterhouse of the Order of the Checkered Shield, a Laranian fighting order; #6 Temple of Larani, a 6-page expansion describing Dyrisa’s Laranian temple and its residents. Full-color plans of both building are included, along with several adventure hooks the GM can use to bring the locations into play.

Please note my use of affiliate links in this post.
 

In celebration of the Lunar New Year, Tabletop Adventures has marked their Jade and Steel d20 supplement 15% off from now through February 4th.

Welcome to Mythic China! The land is in turmoil. The Emperor is dead, his realm split into three kingdoms. Warlords, bandits and powerful families run amok. Only China's proud heroes stand between the people and utter chaos.

Jade and Steel is a 3rd Edition system supplement providing for high adventure in these troubled times. It includes:
  • Historic and legendary background on the time of the Three Kingdoms.
  • Cultural information on such topics as philosophy and religion, magic, the place of women in ancient Chinese society and legend, and exotic weapons available to characters.
  • Six prestige classes tailored to Chinese legends: the Alchemist, Dim Mak (Touch of Death) Practitioner, Diviner, Geometer, Iron Hand Disciple, and Sword Saint.
  • Nine new feats to help create that 'wire-fu' spirit.
  • An adventure in the Three Kingdoms, written for 4-6 characters of levels 11-14, designed to demonstrate the feel of play in China's mythic age. Is your hero's ch'i sufficient to the task? Head for the Pearl Festival of Pai-San and find out!
A setting popular in literature and videogames, Jade and Steel allows roleplaying GMs and players to recreate the exciting world of the Three Kingdoms for themselves. Originally published in 2001 by Avalanche Press, this classic is being brought back into publication by Tabletop Adventures.

Please note my use of affiliate links in this post.
 

Trending content

Remove ads

Top