RPG Sales of 2025

From now through October 20th, you can pick up Goraan's Goods' Life After Quest for 80% off! Grab it before the sale ends!

Congratulations, you did it!

The dragon is slain, the evil wizard is vanquished, the kingdom is saved and at peace. You are known throughout the land and your deeds sung in every tavern in every village.

So… what now?

Life After Quest is a cozy little narrative game that can be used at the end of a campaign, used on its own, or even sprinkled throughout an ongoing campaign as a form of downtime. There are no real stakes because this game deals with ordinary life rather than grand, magical, dangerous quests.

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The annual site-wide sale at the Compose Dream Games RPG Marketplace is on. All print titles are 20% off and all PDFs are 25% off.

With 77 publisher's and both a Canadian and United Kingdom location, we image you'll find something of note.

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Head either to composedreamgames.com/marketplace or composedreamgames.co.uk

Our Publishers:

The sale runs from right now until Oct 5th, 2025 in celebration of Blackmoor Week.

(note: for concerned folks on the Canuck site -- we are still shipping during the Canada Post strike.)
 


Today's Deal of the Day at DriveThruRPG is Expeditious Retreat Press's acclaimed A Magical Medieval Society: Western Europe Third Edition, which has been marked down by 60% for the next twenty-three hours! Grab it before the price goes back up!

This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe.

"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide, and owner of Monte Cook games.

This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.

A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?

The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!

...and now with the 3rd edition, you'll get advice on how to name places in a realistic manner, with a comprehensive list of place names culled from UK topographical history, allowing you to systemically name your world as you see fit!

Here's what other reviewers have said about the 1st Edition....

"It's not a setting in and of itself, but a meta-setting you utilize for depth and richness on your own setting." Joe G Kushner at EN World.

"This is one product I'd recommend that every GM who is serious about world creation have on his or her bookshelf." Glenn Dean at D20 Magazine Rack

A Magical Medieval Society: Western Europe puts the wealth and depth of European demographics in your hands. It allows you to create your world the way you’ve always wanted it to be!

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For the next two days, you can pick up Ink that Binds Entertainment's 5E supplement, A Better Craft, for 60% off! Hurry and grab it before the sale ends!

A Better Craft is your complete guide to making crafting in 5th edition D&D actually feel rewarding, collaborative, and fun. Tired of vague rules and hand-waving item creation? So were we. That’s why this project was born, from a group of GMs and players who wanted a better way to bring magical and mundane crafting to life.

Inside, you’ll find:
  • Clear rules for crafting by rarity and spell slot
  • Ingredient-based potion and poison creation
  • Guidelines for scrolls, forging, enchanting, and more
  • Tools for GMs and players to align on expectations
  • Optional rules for exhaustion, failures, and magical labs
Whether you're making potions in downtime or forging legendary gear, A Better Craft helps you tell those stories with structure, clarity, and creativity.

Thank you so much for supporting my work! I can’t wait to bring you even more tools for building better stories at your table!

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For the next twenty-five days, Marshal Games has marked their Savage Worlds adventure, The Good, The Bad, and The Savage, down to just $1.00! Check it out before the price goes back up!

Pinnacle Spotlight Licensee and now SILVER TIER seller!!

A Complete Western Setting for Savage Worlds


Step into the dust-choked streets of Redemption, a boomtown on the edge of civilization where fortunes are won, legends are made, and danger rides with every sunset. Inspired by classic Westerns and real Black Hills history, The Good, The Bad, and The Savage is your gateway to a world of high-stakes gunfights, desperate outlaws, and hard-won redemption.

Inside You’ll Find:
  • A Fully-Fleshed Setting: Explore Redemption, Dakota Territory—population 237—complete with colorful NPCs, rival factions, and the infamous Sinners’ Thirst Saloon.
  • New Edges, Hindrances, and Archetypes: Create gunslingers, gamblers, lawmen, and outcasts with custom options designed for gritty Western play.
  • Savage Tales & Adventure Generators: Never run out of story hooks with random encounter tables, legendary NPC cameos, and instant adventure seeds.
  • Cinematic Combat & Showdowns: Rules and advice for fast-paced gunfights, tense duels, and barroom brawls worthy of the silver screen.
  • Tools for Game Masters: Maps, campaign frameworks, and ready-to-use villains—everything you need to bring the Old West to life at your table.
Why You’ll Love It:

Whether you’re chasing outlaws, striking it rich in the mines, or seeking redemption under the wide Dakota sky, The Good, The Bad, and The Savage delivers action, drama, and unforgettable characters. Perfect for one-shots, campaigns, or as a supplement to your favorite Western adventures!

Draw your iron. Roll your fate. Become a legend in the Savage West!

Requires Savage Worlds Adventure Edition.

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From now until October 10th, you can get Vorpal edge's Alms & Arms for Shadowdark RPG for just $0.99! Grab it before the sale ends!

Alms & Arms for Shadowdark RPG.

Alms & Arms is a third-party supplement for Shadowdark RPG.

Updated for the Rousboot and Paladin Milestone Reward

What's Inside:

  • 22 brand new weapons, armor, and gear
  • 11 unique armament properties to spice up your loadout
  • 20 specialized trades & professions to enrich your worldbuilding
  • Downtime Weapon training rules favoring martial classes
  • Crafting tables for non-magical blades, helms, shields and more
New Systems & Tools:
  • Downtime Armament Forging craft powerful gear from rare new materials
  • Downtime Armament Imbuing infuse your weapons with energy… but risk ruining them if you’re careless
  • New Materials forge unique armaments and equipment with never-before-seen resources
  • Material Extraction Rules harvest materials, but beware of critical failure hazards!
  • Magical Whetstones — give your next attack a one-time burst of enchanted power
Packed with modified Creative Commons & royalty-free art

This supplement keeps growing with every update.

Your support is appreciated.

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For the rest of October, you can get TBM Games' 5E supplement, The Witch - Hexes, Tinctures, and Bonded Magic, for 30% off! Check it out before the sale ends!

Witches channel magical power through practiced ritual and tradition rather than exerting force upon ambient magics about them. This harmonious relationship gives them a wide variety of spellcasting abilities, from delivering potent hexes and curses, to crafting restorative tinctures and poultices, to bolstering allies with wards and harmonious magics.

Building off of the existing Fifth Edition rules for character creation, this PDF introduces a new class, the Witch. These adventurers use magic derived from their relationships with allies, enemies, and the world around them to protect allies and fight their foes.

This PDF contains five subclasses for the witch:
  • The Constellation Affinity, who teleports about a battlefield to deliver opportune attacks and evade danger.
  • The Crystal Affinity, who creates magical equipment in order to weather enemies' attacks.
  • The Familiar Affinity, who inspires their allies to action and flies about on a broomstick.
  • The Herb Affinity, whose mastery of medicinal and magical plants allows potions to last far longer and bolsters their allies' health.
  • The Hex Affinity, who exert forceful control over their enemies through punishing curses.
This PDF also contains 50 new spells, ranging in level from cantrip to 9th level to make your witch characters truly unique to your campaign.

This PDF is compatible with the Fifth Edition of the world's most popular Roleplaying Game

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Today's Deal of the Day at DriveThruRPG is Heltung Storytelling's CORP BORG, which has been marked down by 60% for the next twenty-four hours!

Corp Borg is an award-nominated, rules-light, office-crawl OSR tabletop RPG. While inspired heavily by MÖRK BORG aesthetics and gameplay, it's a standalone game - all you need to play is this book.

The world of Corp Borg is bleak, bloody, and brutal, exactly like corporations are. They rule the world of Corp Borg, as they do in real life, but are a bit more obvious about summoning demons, making blood sacrifices, and performing occult rituals.

On 104 high-quality pages you’ll find:
  • 6 classes, like The Salesman, The Engineer, or The Designer
  • 6 evil conglomerates to bring down
  • Office tools to fight with, like a paper cutter blade, keyboard, or a coffee mug
  • Hordes of enemies including mindless colleagues, bloodthirsty managers, and eldritch demons
  • Additional gameplay mechanics and a slightly adjusted fighting system
  • Tons of random tables to keep the adventure going, such as Conspiracy Theories, Corpo Generator, Demon Creator, NPC tables, Incantations and Aracane Fuckups, and more
  • d66 Urgent Emails, counting down to the Deadline
  • A mixture of art styles from industrial metal to art punk
Players will act as ordinary, low-level employees of some of the biggest and worst companies in both worlds. Armed with office equipment and occultly enhanced abilities, they will face their mindless coworkers, blood thirsty management, and terrifying demons. Their goal? Doesn’t matter. The Deadline is upon them, and they shall perish alongside the whole universe.

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