RPG Society: The 2005 Thread

I think our best option is organic growth - recruiting new gamers from work colleagues or friends by word of mouth. I don't really see press advertising achieving that much, [sarcasm on] and are Vanity Fair readers likely to become gamers?[/sarcasm]
 

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MonsterMash said:
I think our best option is organic growth - recruiting new gamers from work colleagues or friends by word of mouth. I don't really see press advertising achieving that much, [sarcasm on] and are Vanity Fair readers likely to become gamers?[/sarcasm]

Isn't that what we have been doing? It does not seem to work.

How many people recruit on a regular basis? How many have had the same group for years?

The greatest explosion of new gamers occurred when the game was mass marketed. We need to be agressive, debunk myths, and charge into the future.
 

BelenUmeria said:
Isn't that what we have been doing? It does not seem to work.

How many people recruit on a regular basis? How many have had the same group for years?

The greatest explosion of new gamers occurred when the game was mass marketed. We need to be agressive, debunk myths, and charge into the future.
Who says it isn't working?

See my post above: about 3 players per year, I belong to another group that has been mostly intact for 20 years, with me being the newcomer at 4 years.

The greatest explosion of gamers occurred when some wrong minded religious types decided D&D was a tool of the devil. Should we break out the goat leggings and have a human sacrifice or two?

I'm off to lunch -- with some gamer buddies.
 

francisca said:
...The greatest explosion of gamers occurred when some wrong minded religious types decided D&D was a tool of the devil...

Bingo.

Personally, I think you'd get more response by putting up flyers at the local library.
 

francisca said:
Who says it isn't working?

See my post above: about 3 players per year, I belong to another group that has been mostly intact for 20 years, with me being the newcomer at 4 years.

The greatest explosion of gamers occurred when some wrong minded religious types decided D&D was a tool of the devil. Should we break out the goat leggings and have a human sacrifice or two?

I'm off to lunch -- with some gamer buddies.

I disagree. There was a cartoon, lunchboxes, even D&D foodstuffs. It was everywhere.
 

I tend to agree with proponents of the grass roots approach to fostering growth in the hobby. To borrow from the environmental movement, "Think globally, act locally."

Some specifics?

-- Look for ways to attract people who might be interested but otherwise not exposed. Most of us have a weekly game played at someone's house with a small group of people. Nobody except other gamers are likely to ever find out about these sessions or be invited. Instead, consider organizng more of a local club that gathers area gamers and creates an opportunity for non-gamers to get involved. Organize local gamedays at a neutral, welcoming place like a community center. Private homes and, unfortunately, most local game stores tend to scare off non-gamers. (By the way, if your local FLGS is not a welcoming place, encourage it to become so.)

-- Publicize locally at no cost. Most local papers include community activity listings; get your group in them. If you're doing something in particular (like a gameday), invite the local press to see what's up.

-- Run games for youth. Want new blood in the hobby? Run a game for kids at your local high school, middle school, community center, church/temple/mosque. Encourage teachers to see the value of gaming. GAMA runs a program called "Games in Education" that includes inviting teachers to Origins. Check it out and do the same for folks in your own community.

Lastly, be constantly aware that in the eyes of the general public, our hobby remains synonymous with socially inept, out-of-shape, unambitious, unsuccessful, reality-deprived, live-in-the-parents'-basement losers. Sorry to sound so harsh, but that's how pop culture sees us. So if you want to expand the hobby, be constantly vigilant about busting up that stereotype.

Carl
 

Francisca said:
The greatest explosion of gamers occurred when some wrong minded religious types decided D&D was a tool of the devil. Should we break out the goat leggings and have a human sacrifice or two?

No - we should instead spread the word that RPG's promote rampant teen sexuality, underage drinking, and public nudity.

Sales would skyrocket in a month. :)
 

BelenUmeria said:
I disagree. There was a cartoon, lunchboxes, even D&D foodstuffs. It was everywhere.
It was a fad. How does that help the game at all?

Honestly, its a good idea, but I don't see anything wrong with how we bring players in now. Word of mouth...general interest by some random person that walks into a store and wonders what that D&D book is. They DO work. If you want proof, go to the WotC messageboards and look at how many new, young players are coming into the game.

The new players to bring in ARE the kids. Those ones that we always complain about. And they get into the game just fine at the moment. It only takes one person in a group of friends at a high school or a junior high school to get three or even ten new players at a time...then it spreads. I've seen it first hand. Heck, I graduated from High School last year and saw this very thing happening. I've directly brought at least twenty people into the game, and indirectly(through them bringing in players) at least three times that many.

And I didn't spend a dime other than on my own books. What's that say? :)
 

Ankh-Morpork Guard said:
The new players to bring in ARE the kids. Those ones that we always complain about. And they get into the game just fine at the moment. It only takes one person in a group of friends at a high school or a junior high school to get three or even ten new players at a time...then it spreads. I've seen it first hand. Heck, I graduated from High School last year and saw this very thing happening. I've directly brought at least twenty people into the game, and indirectly(through them bringing in players) at least three times that many.

I think that all the parents that are bringing their kids into gaming are our secret weapon as if the kids then get their school friends playing it'll help create a new younger generation which could be crucial for the long term future of the hobby.
 

MonsterMash said:
I think that all the parents that are bringing their kids into gaming are our secret weapon as if the kids then get their school friends playing it'll help create a new younger generation which could be crucial for the long term future of the hobby.
Yep, that'll be another big thing to kick in.

But despite all that, I think many people would be amazed how many just walk into a store, see the PHB, and pick it up without any prior knowledge. Sometimes we seem to make that out to be impossible, but I've seen it happen many, many times. Even had people asking me what it was while I was grabbing another book in the same section.
 

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