Tried to OCR some of them, complete Pain

...
ETTIN ]ACK-OF-lRONS
LEVEL I0 ELITE BRUTE
LARGE NATURAL HUMANOID
INIT +6 SPD 6
Senses Perception +17
Resist save +2
HP/Bloodled 119/59
AC 25 FORT 22 REF 15 WILL 17
ATTACKS: Club Reach 2;+15 vs AC; 2d6+5
LIMITED POWERS: Action Point 1 ,
Swat Immed; opp attack against adj enemy that shifts. Rchg 5.
ABILITIES:
Double Actions 2 turns per rd; can’t take more than 1 move action per turn, or more than 1 immed action or reaction per rd.
STR +10 (20) CON +11 (23) DEX +6 (12) INT +4 (8) WIS +7 (15) CHA +4(9)
VAMPIRE SPAWN
LEVEL 6 MINION (BRUTE)
MEDIUM NATURAL HUMANOID (UNDEAD)
INIT +11 SPD 7
AC 18 REF 16 FORT 15 WILL 15
HP/Bloodled 10/5
Senses darkvision; Perception +4
Immune poison Resist nec 10 Weakness vuln rad 5
ATTACKS: Claw +1 1 vs AC; 3 (5 to Bloodied),
Group Attack +3 dmg per additional vampire spawn (+5 to Bloodied).
ABILITIES: Regenerate 3
SKILLS: Stealth +11
STR +5 (14) CON +5 (14) DEX +6 (16) INT +3 (10) I WIS +4 (17) ICHA +5 (14)
GIANT CENTIPEDE
LEVEL4 SKIRMISHER
MEDIUM NATURAL BEAST
INIT +6 SPD 8 CLB 8
AC 18 FORT 14 REF 16 WILL 12
HP/Bloodled 34/17
Senses darkvision; Perception +2
ATTACKS Bite +11 vs AC; 1d10+2
ABILITIES: Scuttle Move; shift 3, must enter and leave ally’s square during move.
Unsteady If begins turn adj to enemy, must move before atk or get -2 Def 1 rd.
SKILLS: Stealth +11
STR +4 (14) CON +2 (11) DEX +6 (18) INT -2 (2) A WIS +2 (10) CHA +1 (9)
VAMPIRE VIZIER
Level 11 Elite Controller
MEDIUM NATURAL HUMANOID (UNDEAD)
INIT +12 SPD 6
AC 27 FORT 23 REF 24 WILL 27
HP/Bloodled 101/50
Senses darkvision; Perception +12
Immune poison Resist save +2 Weakness vuln rad 10; sunlight
ATTACKS: +1 greatsword +17 vs AC; 2d6+6
LIMITED POWERS: Action Point 1
Blood Drain Requires cbt adv; +1 3 vs Fort, living humanoid only; 2d12+2 AND Enervated (save ends) AND this creature gains 25 hp. Rchg 5.
Dominating Gaze Minor; rg 5;+13 vs Will; Dazed 1 rd. Continue: Stunned 1 rd. Conclude: Dominated (save -2 ends all). Only 1 at a time. Rch g 5.
ABILITIES:
Blood Thirst +5 Idmg to Bloodied. Regen 11.
Hurt By Sunlight Only 1 standard action per tum; no blood drain, dominating gaze, regenerate. 26 dmg each rd, destroyed at 0 hp. Mist Form Automatic at 0 hp; fly 12 to lair. Destroyed in sunlight.
Scent of Blood Cbt adv against living Bloodied.
STR +9 (l9) CON +7 (l4) DEX +7 (14) INT +5 (11) WIS +7 (14) CHA +10 (20)
DIRE WOLF
LEVEL 5 SKIRMISHER
LARGE NATURAL BEAST
INIT +5 SPD 8
AC 19 FORT ll REF 14 WILL 14
HP/Bloodied: 47/23
Senses Perception +9
ATTACKS:
Bite +12 (Str) vs AC; 1d10+4 AND Followup
Followup +7 vs Ref, requires cbt adv; knock prone
Gnaw +5 dmg to prone.
ABILITIES:
Pack Hunter Cbt adv if ally adj to target
STR +6 (18) CON +6 (19) DEX +5 (16) INT -1 (5) WIS +4 (14) CHA +2 (11)