ColonelHardisson
What? Me Worry?
Psion said:First In
Unfortunately, it's out of print and I just checked eBay...it's kinda pricey.
GURPS Traveller did a really great thing - it infused the Traveller franchise with new life, something which even Marc Miller couldn't do. I'm not a fan of the GURPS system either, but I ordered GT as soon as I saw it available, and even got a neat promo poster.
One of the criticisms I don't exactly understand about Traveller in general is that the Imperium setting is somehow static. Given the enormous number of worlds and the various subsectors found in The Spinward Marches and The Solomani Rim, there seems to be a lot of potential for conflict.
I mean, just because the entire Imperium isn't embroiled in a vast war (at least in Classic Traveller and GT) doesn't mean nothing is going on. The Solomani Confederacy is still spoiling to get Earth back, the Zhodani hover at their border, The Spinward Marches have the contentious Sword Worlds...even a single planet can provide a campaign's worth of conflict or adventure...I mean, we here in the real world have had plenty of both, and we're "limited" to just one planet. Several adventures for Traveller have shown how much adventure can be had on just planet. Night of Conquest, for example, has the player characters caught up in the middle of the beginning of a world war, with their spacecraft holding the balance of power.
There was a really interesting setting/adventure for Traveller in Dragon (59?) in which a planet had just experienced a full-on nuclear exchange between rival planetary nations, and the Imperium had dispatched a battleship to try to help clean up the mess. Tons of potential adventure, in both space and planetside.
And that's basically an explanation of why I like Traveller's setting so much. The sheer vastness and variety of it means that even the most placid subsector of space can have a lot of trouble brewing. One just has to take it one planet at a time.