After character creation, your character is fairly well established.
thele said:Traveller sounds awfully complicated.
Is that why it is so popular?
sjmiller said:As I said in the other message thread, this hasn't even been true for Classic Traveller since 1981! It's Traveller's own Urban Myth which never seems to die.
thele said:Traveller sounds awfully complicated.
Is that why it is so popular?
~Le
EdL said:I only ever played using the original rules, and not often or long. However, the first character I rolled up did die as the result of the last character creation roll. So it's no urban legend!
thele said:Traveller sounds awfully complicated.
Shadowdancer said:One of the things that has always bugged me about Traveller, however, is that in the basic adventuring group model -- the tramp freighter -- the economics are such that you can't break even unless you engage in speculative trade (which can complicate the economics more than some people want) or you get involved extra side work, usually of a semi-illegal nature (adventures). If forces you to worry about mortgage payments and buying life support every two weeks and other bookkeeping necessities that I'd rather not have to worry about when playing a game -- I worry about that stuff too much in real life.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.