• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RPG XML Rules Engine 0.9

Firzair

First Post
Hi everybody,
I just wanted to ask, if you'd be interested in the following software:
I've written a framework that uses xml-files to create data and functions. It is based on the RPG Engine discussion (http://www.enworld.org/showthread.php?t=126051), especially reanjr's RPGL documentation which I've enhanced with some gui functionality.

So what can you do with this?
- You can, for example, create the D20 rules as xml-files, then create a function that generates a pc/npc/monster or create some gui to handle the creation interactivly.
- You can add rules from different rulebooks (e.g. Grim'n'gritty, Modern etc.) even use it for rolemaster, GURPS etc.
- You can use it for any object you can define; i.e. you can create a weapon generator that generates a new weapon. Later you can create a npc generator that generates a npc that uses this new weapon. Nothing new here... Now you create a house generator that generates a house in which the npc lives (with his generated family). Afterwards you create a city generator that generates houses ... you get the idea.

It's totally driven by xml-files, even the main panel can be designed by you.
It's multi-language! Every language dependant data can be defined for any language the user wants. You can share the data with your german or italian speaking friends, they just add their translations to the data and on they go without needing to change any rules or functions, all the functionality is language independant!

Current features:
- RPGL: xml-style programming language (cudos to reanjr)
- gui functions: create you own gui to enter and edit your data
- multi-language: just add translations of the text data and everything should function for you
- base rpgl lib with most needed functions
- base events: functions can be assigned to be called automatically if a data value changes, before or after another function
- integrated xml-editor with syntax-highlighting
- export to xml-files
- save objects and rules in a database
- modifier handling (based on xml-data for the modifiers)
- multi-campaign-support: store your rules for different campaigns or game systems in different directories
- integrated XML editor with syntax highlighting

Planned features:
- some more gui elements (e.g. a tree-list for inventories)
- improved rules editor
- HTML and perhaps RTF export

You can download a first beta version with some sample data and modified xml-files (downloaded from andargor) at http://www.heidi-und-christian.de/rpg/home.

At my homepage you will be able to discuss the software and put your own user xml-files for sharing with others.

Greetings
Firzair
 

log in or register to remove this ad

Good stuff! Still very rough, but it is a start. I realize that the GUI is not high on your list of priorities. :)

Perhaps some kind soul here can give you a hand for a spiffy look?

Note that to get the english menus, you need to edit the options.ini file (change to LanguageCode=en).

As I have always said, these kinds of projects are a Good Thing(tm), so please don't stop! I know it's a lot of work, and sometimes you don't get a lot of feedback, but in the end, it's worth it. :)

On the technical side, as I'd mentioned on the RPG Engine Wiki (where art thou gonest?), I'm still wary about "custom xml programming languages". But if you are comfortable with that, go right ahead and make a kick ass program.

I still have ontologies in mind. But, hey, you've got code, and I don't. :D

Andargor
 

andargor said:
Good stuff! Still very rough, but it is a start. I realize that the GUI is not high on your list of priorities. :)

Perhaps some kind soul here can give you a hand for a spiffy look?

Thank you. You're right, but a better look is definately on my list...

andargor said:
Note that to get the english menus, you need to edit the options.ini file (change to LanguageCode=en).

Oh yes, I overlooked it for the release... I am german, I started to do the german translations...

andargor said:
As I have always said, these kinds of projects are a Good Thing(tm), so please don't stop! I know it's a lot of work, and sometimes you don't get a lot of feedback, but in the end, it's worth it. :)

On the technical side, as I'd mentioned on the RPG Engine Wiki (where art thou gonest?), I'm still wary about "custom xml programming languages". But if you are comfortable with that, go right ahead and make a kick ass program.

I still have ontologies in mind. But, hey, you've got code, and I don't. :D

Andargor

I wont stop. This program started about 8 years ago as an AD&D generator idea. But only after the RPG Engine discussion I had the right track how to do the user customization (thanks to you and reanjr).

As far as ontologies are concerned I've read about them and I'm positive that given some time I could create an ontology to RPGL converter... So you could create the useable rules code from the ontology.

I try to do some better documentation for the program in the next week.

Greetings
Firzair
 

I just wanted to let you know that I've updated the RPG XML Rules Engine to version 0.9.1.
In fact just a minor bugfix and a start at documentation.

The documentation will be extended the next week and I will make it available as a separate download.

My next main goal is to create some xml-files to create a srd3.5 compatible character and to enhance the gui.

Feedback is always welcome.

Greetings
Firzair
 

Into the Woods

Remove ads

Top