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RPGObjects releases Modern20

Vigilance

Explorer
Modern Mayhem and Mystery to the 20th Power!

Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved.

As a game master who has run modern d20 since before the core rules were released (we were given a pre-release copy of the rules) and as a long-time modern gamer before that in point-based systems both generic and heroic, I wanted to draw on that experience to create a faster-playing, smoother, more action-packed modern experience. At the same time, I wanted to streamline skills and add depth to character creation, making it a richer experience, while hopefully not a longer experience.

The result, after years of thought, hundreds of game sessions, and a lot of discussion is the book you're holding now. We hope you'll agree with us when we say it's modern to the 20th power.

What's Different?
Here's a few of the changes...

Backgrounds provide a basic level in skills and a base amount of Wealth.

Occupations can be changed several times over the course of your career and provide Wealth, skill access, feat access, improved feats and perks.

Hobbies provide a basic level in a single skill.

Wealth still exists but is not used to roll wealth checks.

Basic, Advanced and Prestige Classes are gone replaced with six Core Classes.

Skills have been streamlined considerably and can be extensively modified by perks. Several skills have been changed or merged. Some new skills have been added.

Opposed skill checks are gone, replaced with targeted checks.

Many skill checks (such as for crafting) have been completely eliminated. The skills themselves have been folded into new skills. Your total ranks in the skill determines what you can and cannot build.

Many feats have been eliminated, their place taken by new skills and perks.

Critical hits are gone. In their place is a hit location system that modifies damage. Characters can also attempt targeted shots to improve their chances of getting a hit on a vital area.

And more!

Purchase this product here and help support ENWorld!
 

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Vigilance

Explorer
Justin D. Jacobson said:
That sounds very interesting. Can you elaborate?

It's pretty simple actually- if you're sneaking up on someone, the DC of your Stealth check is their Perception +10. If the GM decides that the person you're sneaking up on has a reason to be especially alert (such as an alarm being sounded), the DC is Perception +20.

Since PCs the dice whenever possible, this works the opposite way as well. If someone is sneaking up on you, the DC of your Perception check is Stealth +10.

Basically, opposed checks only stay in those rare PC vs. PC situations.
 


elrics

Explorer
HalWhitewyrm said:
This could very well be the new Modern standard for d20-based games.

QFT. Modern^20 fixes darn-near every issue I had with d20 Modern.

I'm going through it now, trying to figure out how to translate d20 Modern stats (for creatures, vehicles, and equipment, mostly) into Modern^20 equivalents so I can finally get some use out of my favorite d20 Modern sourcebooks (d20 Future, d20 D*M, Blood&Circuits, d20Mecha, etc.).

I never could brace myself to do the homework to run d20Modern/Future, but I'd prep and run Modern^20 in a heartbeat. Rock! :D
 



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