RPGs based off of Licensed Properties

Debatable whether that counts as a licensed property; the original works are Public Domain and AFAIK no money changed hands. The only relevant Trade Mark is Call of Cthulu for RPGs, owned by Chaosium.

It is based on a property and I think that fits for the purposes of this thread. I'm sure there are a lot of legal differences between licenses I'm not aware of.

For my Group the Buffy game has been one of the best. We had a three year Buffy campaign that was great. All the players had fun and we felt the system really fit the game very well. d6 Star Wars is probably the second most successful license game for us. We played that for about two years straight.
 

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Hey, at least you're hearing us. :)

Cheers,
Cam

Wow this is the kind of reply that makes me glad that I'm a Cortex fan.

I really havn't looked at much besides the Serenity RPG but I have to say that it seems like a very versatile system. I don't see why it wouldn't work for any kind of sci-fi game with a few tweaks. Heck throwing in a magic system probably wouldn't be that tough. Sure there'd be changes but that's why they publish a new book.

Speaking off has the general Cortex System RPG book actually come out yet?
 

The Amber Diceless book was extremely innovative. It didn't sell well enough to keep Erick from having to work full-time, but it still has a devoted following.
 

I'm playing in Serenity now, and to be honest I don't see what's in it that makes it feel like Firefly. The book is beautiful, the fluff and background material are great and its a nice read. But the rules feel clunky, none of us are overly happy with them, including the GM. It might just be a taste thing, that everyone finds changing what kind of dice you roll every time to be nonintuitive. Its not that its bad really, just that you could do about as well with GURPS or d20 modern or whatever. There are some good things in there rules-wise, the techno-babble is sweet, and the guide to chinese curses are a favorite.

We're contemplating some changes, like getting rid of the restriction that you have to declare all your actions at the start of the round.

The best licensed system I've used is Buffy. The Drama Points answer the biggest fundamental problem of that show, and to be honest many like it. How do you let Xander hang out with Buffy and not get squashed in two seconds? The drama points achieve this wonderfully. Yes, white hats get a lot of them. That means they can survive the occasional swipe at them, and they can do something cool every once in a while. But they are no substitute for a hero. For the non Buffy fans out there, this is like having Sam and Frodo in an adventuring party with Legolas and Aragorn and everyone having fun while still making everyone feel like an everyman/great hero respectively.

The setting works wonderfully as well. I think this is a key to how well a licenesed setting works. Buffy had that whole 'one girl in all the world' thing going on, but after season 7 that was out, and the assumption that there are lots of slayers and hellmouths and this game is about yours works just fine. The concept of the Hellmouth that explained why there were vampires and demons in Sunnydale every week work just as well in an RPG.

One of the secrets I think to running a successful licensed game is to set the game in that universe and have the characters do stuff like the beloved movie, but keep the actual main characters out of it. Maybe the occasional cameo, but that's it. I think Star Wars works because the universe is big enough to contain lots of exciting, important stuff other than what happened in the movies. So while in a Rebellion star wars game it might be cool to have the PCs refueling the Tantive IV from their secret base just before it gets captured, or see a transmission from Han Solo just before the assault on Endor while they are going after an Imperial arms factory many light years away, you don't want to put them *IN* the middle of the story. It might sound cool to have the PCs at the Battle of Yavin, but what exactly are they going to do? Polish Luke's X-Wing before he blows up the Death Star?

A licensed setting is about playing on an existing stage. The story should be about the PCs.
 

I'm playing in Serenity now, and to be honest I don't see what's in it that makes it feel like Firefly.

For me the show was about the writing and the actors which was all very good. That's stuff that rules don't help with. So, it really depends what is it about the show that made Firefly feel like Firefly to you.
 

The Amber Diceless book was extremely innovative. It didn't sell well enough to keep Erick from having to work full-time, but it still has a devoted following.

It really is great. I've been wanting to run an Amber game for quite some time. The universe works amazingly well for a bit more player control, I think.
After all the player can decide "I walk to through shadow till I find a world with x, y, z,"
 


I have enjoyed all of Chaosium's licensed RPGs (except the "D20" versions, which I never got to try); FASA's Star Trek (1st ed.); WEG's Star Wars; and TSR's Conan and Marvel Super Heroes. I've also found GURPS sourcebooks generally quite good. Lankhmar for AD&D is okay, but I think I like better Chaosium's Sanctuary (for multiple game systems).

I have unfortunately never seen GOO's Ghost Dog: The Way of the Samurai. I've never played the Usagi Yojimbo game from Gold Rush -- looked like fun, though.
 
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WEG's d6 Star Wars game ranks as one of my all-time favourite game systems out there. Which is funny, because I don't like Star Wars (blasphemy, I know).

I'd consider Cyberpunk almost a take on a licensed setting, but I guess it really isn't.

the 1e Conan Unchained! adventures were kind of fun. I read through 'em, enjoyed 'em, and wished I could play them. Plus, they get top points for being a D&D book with an honest to god picture of Ahr-nuld on the cover.

Lankhmar did well, I think, for the limited time it was available. I know I enjoyed thumbing through it.

Also, much as I hate to say it, ROBOTECH has always done pretty well as an RPG (why hasn't anyone mentioned ROBOTECH yet?).

Personally, I want to see a game based on Bladerunner. That'd be a great one-shot.
 

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