RPGXPlorer - anyone tried it?

Nothing to do with IP arguments as our company would never knowingly infringe IP, breach copyright or legal protections. In fact, if you follow our own boards we actively discourage it as do key RPGXplorer community members.

On the subject of publishers......ah, the big question. Couple of things I can't really divulge on this for competitive reasons but what I can say is that we will be looking to ALL large publishers for agreements on producing datasets for use in RPGXplorer.

In fact we have recently made progress on this with a very well known publisher but I can't say who just now.

More details will be announced when we have agreements in place. One thing to note is that we can produce datasets very quickly once agreements have been reached. The inherent flexiblity of RPGXplorer means that the base code will handle 90%* of most 'content' without requiring code enhancements. This figure will rise by the end of the year as enhancements are made and further flexibility is added.

* - this is a ball park figure based on our own research into published content. It applies across all content and not specific publications.
 

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Anurien said:
The inherent flexiblity of RPGXplorer means that the base code will handle 90%* of most 'content' without requiring code enhancements. This figure will rise by the end of the year as enhancements are made and further flexibility is added.

* - this is a ball park figure based on our own research into published content. It applies across all content and not specific publications.
Can it handle Modern-style stuff? What about doing vehicle / mecha / robot / starship creation, like in Future? How about GoO's mecha creation rules?
 

Should clarify that v1.0 is firmly focused on the 'Fantasy' ruleset.

Having said this we're very keen to get Modern support out as soon as possible and are committed to doing so. It's just a question of when.

There aren't any technical barriers to doing this given the similarity between the two rulesets it's just a question of tweaking a few things here and there and adding in the extras like 'Starting Occupations', 'Action Points', 'Vehicles' etc. (none of which are particularly challenging or break our core architecture).

As for Future, same answer. Some of the more complex options such as Mecha's are just that, but present no rework only 'expansion' and data input work.

The framework code that underpins the Character Wizard will quite easily be reused to create a Mecha wizard or Starship wizard.

Both Modern and Future are extra work of course so won't happen overnight. My personal preference from a manager's point of view is to have a separate 'Modern' dev team. In fact, that is how we will approach it. Time will tell as to how quickly we can put this in place.

I'm not familar with GoO's products so can't comment in detail. Our approach so far is to take requests for variant rules support (assuming they are variant) and deal with them on merit and as license and legality allow.
 



Thanks for the link Paul. I guess that answers the license issue :)

I'll keep it in mind when we get going on Modern et al. After a brief scan through I have to say it's ignited some interest in me.
 


Anurien said:
On the subject of publishers......ah, the big question. Couple of things I can't really divulge on this for competitive reasons but what I can say is that we will be looking to ALL large publishers for agreements on producing datasets for use in RPGXplorer.
Just to piggy-back on this slightly, have you set the approximate costs for datasets? At leaset, I'm assuming you're going to charge for them form what I've seen. If I have that wrong, please correct me.
 

Oh absolutely we'll be charging.

The pricing of datasets has yet to be decided, this will be part of the discussion with the publishers themselves.
 


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