RPM: Beta features update

Cergorach said:
I've got my new laptop up and running *drool*, and have installed the 'new' RPM. Did a test run with it last week and my players are really happy with it. I used it to run an encounter with 3 Mind Flayers and 5 Grimlocks (bar7) against a 13th level party.
... let's see how much RPM can do ;-)

You'll find the next release of RPM very useful for running encounters. It'll do spell casting, skill checks and attacks.
The attacks and opposed skill checks can be quite clever. For example, if you target several opponents, and try the "Hide" skill, RPM will automatically do the check against each creature's "Spot" skill.
- With spells, the saving throws and modifiers are viewable.
- With attacks, RPM will auto-roll attacks against the opponent AC.
- You can override with manual dice rolls.
- You can see all the attack an all the AC modifiers.
- RPM will pop up damage windows that can show different types of damage (eg. critical threat damage, as well as standard damage). Once again, you can enter your own rolls.

I love the ability to copy a creature from current creature, that saved me so much time last week!
Try the new "Add Creature by Grid list". You can set up a combat of a dozen elves against a dozen orcs in a handful of mouse clicks!
If you're happy to go with standard armor and weapons for them, there's virtually nothing much you have to do.

Log window is excellent, can it save to file so you can reference it later? The automation of combat sounds good, only problem is that i probably wouldn't use it in game untill it's fully finised, i would not want to risk it that RPM messed up something that gets one of my players killed in the end. I will use it to test combat, just to get a feeling of an encounter.

Fair enough. RPM shows you all modifiers every step of the way, though, so it's hard to go wrong.
At worst, you just edit the Hp damage to fix a mistake.

How are you handling whether creatures are threathened or not? Are you going to use a coordinates system? I have some thoughts on this, but before spending an hour trying to explain them, are such thought appreciated and usefull?
Thoughts are appreciated and useful. If by "threatened", you mean AOO, it's up to the DM/Players to make the extra attack (initially). I've gone away from needing to use the BattleMap. From what I can work out, many seem happy just working from a list using other little utilities. In such cases, RPM won't know the distances, and automation is difficult.
As is standard with RPM, you don't get trapped into a "wizard style" forcing of a particular order of actions. This means that you can have several creatures "in the middle" of their actions, with a quick button press to return you to the "current turn" creature. Ths makes it easy to do AOO etc.


Use of RPM in both a fully managed and partially managed way:
What my players would like to see is that they can still throw their own dice (that's part of the kick ;-) and let RPM use those results to calculate the correct results (so that the bonuses of that vorpal sword they don't know anything about are added correctly). What mode would this be? I'm guessing fully managed, but does that allow of editing of results (or more corectly, giving it data)?

As above, you can always use your own dice
Unknown vorpal bonuses are easily done with a DM adjustment. This works particularly well with RPM, since the players can just tell you their D20 roll (in fully managed mode), and they get an end result.
Partially managed simply means that when 2 creatures oppose each other, one of them is not managed by RPM (as, for example, when a DM has all his creatures entered, but the player characters aren't enetered). In such cases, RPM can only automate one side of the opposition. For example, the attack normally has to hit modifiers in the top half on the screen, and AC modifiers in the bottom half. If the defender isn't entered into RPM, you need to manually enter in the final AC, and the attack can proceed as normal.
As another example, If you try the "Hide" skill, RPM might not have the stats for the creature attempting the "Spot", so you need to manually enter in the finally adjusted spot roll (or simply view the roll/final adjustment, and leave it at that.


The two weapon attack looks sound, i was afrai that it would be troubl. How are you handeling multiple natural attacks? Especially at high BAB, then RPM says that the creature gets multiple attacks, but because they are only using natural attacks they should only get a single attack with each natural weapon.
Haven't yet completed the natural weapons and associated feats yet, but it all fits in pretty simply to the RPM D20 framework. Things like this are just about having enough tme now.


In all the future of RPM is burning bright! How is it going with the amount of responses you get? Still abysmal?
Not abysmal, but not good. In all, it may be naive of me to think that people can respond on the basis of screenshots. It's probably the sort of thing that needs a "hands on" play.
 

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Feedback

Luke,

I think you're right regarding why the feedback is minimal. As far as myself, I just can't justify entering enough information to make RPM useful for my campaign with the knowledge that it will get trompped upon when the beta is released with the new DB schema.

I played with it for a few hours and added a couple of my players to the system to see how it all worked. I added a few items, etc. I like what I see, but I just don't have the time to enter the information twice. How about an export/import feature that can be used to transfer the information? XML would be really nice.. :D
 

Import/Export and the "Outlook Preview"

Nunya said:
Luke,

I think you're right regarding why the feedback is minimal. As far as myself, I just can't justify entering enough information to make RPM useful for my campaign with the knowledge that it will get trompped upon when the beta is released with the new DB schema.

I played with it for a few hours and added a couple of my players to the system to see how it all worked. I added a few items, etc. I like what I see, but I just don't have the time to enter the information twice. How about an export/import feature that can be used to transfer the information? XML would be really nice.. :D

I hear you. The ability to import/export is one of the three major issues being addressed.
I'm hard at work with it now, and from the next release on, this should be a fixed issue.

There's an excellent preview of the new Outlook style buttons and Campaign Planner/Calendar/Journal at http://www.enworld.org/roleplayingmaster
 

Outlook style

As I have used Outlook as my second brain for well over 3 years now, I like the new look a whole lot. I haven't tested it yet (I'm still downloading the newest update -- quite a while on my 28.8 connection) so I'm not sure what it's quite like exactly -- but the screen shot looks cool.

One thing I'm wondering is how difficult it is to play with the fundamentals of the calendar -- for instance, as my campaign is run in Greyhawk, how difficult will it be for me to rename and reorganize the months and days of the week to reflect the Greyhawk world's?
 

Import/Export

Luke said:


I hear you. The ability to import/export is one of the three major issues being addressed.
I'm hard at work with it now, and from the next release on, this should be a fixed issue.


Hi Luke!
I'm an italian player of D&D 3ed and i tried to use your software. I think that it will be great.
Since i don't find too useful using it for the creatures, for its english language (it's not so simple remembering all the exact translation of the feats, the skill, the special abilities....), I use it for "the ambientation".
What i mean: i use mainly the map interface, with location where i write in italian. I find it useful to switch fast between a place to another and other things like that.
My question is: since i had to wirte a lot of thing, i was wondering if at the next release i have to rewrite all. If so it would be for me absurd redoing such work every time new release will be released.

Another thing is that i have too much database errors (the ones that suggest you to exit the program). Is normal?

Finally, if there is a simple way to put inside the system the translation, i offer me to make it to italian.

Cristiano
 

Re: Outlook style

Fu-Man Chu said:
As I have used Outlook as my second brain for well over 3 years now, I like the new look a whole lot.
Thanks. It should be the easiest "map to the system" yet.

One thing I'm wondering is how difficult it is to play with the fundamentals of the calendar -- for instance, as my campaign is run in Greyhawk, how difficult will it be for me to rename and reorganize the months and days of the week to reflect the Greyhawk world's?
To be honest, it will be quite a while before I can investigate/implement a generic (non-Gregorian) calendar, where you can define your own world months and days, along with their lengths within a planetary year (are all planets spinning spheres?).
Using standard calendar controls means that I can get basically functionality working quickly, then move on to items of a higher priority.

Regards,
 

Re: Import/Export

cristiano said:
My question is: since i had to wirte a lot of thing, i was wondering if at the next release i have to rewrite all. If so it would be for me absurd redoing such work every time new release will be released.
I've *just* completed work to address this issue. See the post I'm about to enter addressing this, and you can see the preview screenshots showing the flexibility available.

Another thing is that i have too much database errors (the ones that suggest you to exit the program). Is normal?
I needed to rush the last release, and it was less stable than most. Most of the "I advise you to quit" errors can be safely ignored.

Finally, if there is a simple way to put inside the system the translation, i offer me to make it to italian.
If I ever get a chance to internationalize RPM, I'll get back to you. The biggest issue (apart from finding translators), is that the RPM screens are typically, densely packed with information. In typical internationalized applications, you need lightly packed screens, since different word equivalents have different lengths in different languages.
 

Re: Re: Outlook style

Luke said:

To be honest, it will be quite a while before I can investigate/implement a generic (non-Gregorian) calendar, where you can define your own world months and days, along with their lengths within a planetary year (are all planets spinning spheres?).
Using standard calendar controls means that I can get basically functionality working quickly, then move on to items of a higher priority.

Regards,

Luke, how about contacting the WeatherMaster folks to see if they'd be willing to allow some kind of integration interface for the people using that for their calendering/weather creating. It supports world maps and has a daily journal too.

Thanks for the improved import/export additions. I'm just now retrieving the latest update so I don't have any feedback..yet.
 

Re: Re: Import/Export

Ok, I thought that you had a new release. Now I understand it is just screen shots for our viewing pleasure until a new release..:rolleyes:

Waiting patiently... tap..tap..tap..

I didn't see any option for being able to export/import items/spells/feats/etc. that we may have added to the DB. Will this be available too?
 

Re: Import/Export

Nunya said:
I didn't see any option for being able to export/import items/spells/feats/etc. that we may have added to the DB. Will this be available too?

It already is in - through the "Source" backup. A "Source", such as "Psionics", contains classes, skills, feats, items, spells (psionic powers) etc, that relate to the specific category.
This is a good way to organize classes, spells, items etc. since you package them up in useful ways.
You could create your packages to match books you've purchased, or specific campaign settings...

Exporting by "User" is a different type of "backup". In this one, you can export anything that you have personally edited. For example, if your house rules for the Jump skill, Fireball spell, or the ogre is slightly different, you'll have edited them in some way. Exporting your "User" changes allows you to save your house rules, so you can re-apply them after applying an update.

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Yes, integration with WeatherMaster would make sense. In essence, if you need a specialized calendar, this will probably be your only option for quite a while.
"Integration" would probably mean that there is some way for an external program (like RPM) to make entries in WeatherMaster programmatically.
 

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