thormagni
Explorer
Am I reading it wrong to conclude that characters in RQ don't acquire any sort of special abilities until pretty late in their adventuring career and that spells are prohibitively expensive in time and silver to actually be any sort of factor in the game? It certainly doesn't appear that there is anything equivalent to feats or class abilities available. And while my monk-ish guy has a pretty high Lore (Theology) skill I can't see him ever getting enough money or having any in-game time to learn spells.
Is this a bug or a feature?
For example, most of the Legendary abilities require skill rolls in the 90+ level. I don't know about anyone else but I'm a good 20-30 adventures away from having any skill that high. And frankly, most of the Legendary abilities look to be the equivalent of class abilities or lower-level feats in D&D.
Is this a bug or a feature?
For example, most of the Legendary abilities require skill rolls in the 90+ level. I don't know about anyone else but I'm a good 20-30 adventures away from having any skill that high. And frankly, most of the Legendary abilities look to be the equivalent of class abilities or lower-level feats in D&D.