RS2: The Tokyo Problem (Velmont Judging)

(OOC: Oops--I thought it said 100 feet, not 1000. She wouldn't be able to see that far, so she has no idea what happened with those two. Sierra can't back up at that distance, and with DK gone and Mecha-Godzilla looking like he'll soon be cutting a swathe out of regular Godzilla (moreso with Titan and MM's help), Sierra doesn't want to steal their glory and there's nothing really major for her to do, so she'll manifest a pretty lawn chair and sip some lemonade while watching carefully to try to take in everything)
 

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<<You really are a one trick pony, aren't you?>> Kyo's voice sounds all around scout as some of the duplicates vanish from the ground, only to be replaced by others, << Don't you have teammates to save?>>

Mecha's shot causes a cloud of smoke to fall over Gojira's head making him roar in frustration. As the shot flies she does realize that both monsters hail from Godzilla vs Mechagodzilla
Reversing his sight Mister Scares detects a small fearless void around Sierra, who has conjured herself a drink, leaving Titan two blocks away on a rooftop.

He also detects a larger fearless void emenating far down the street, but can't pinpoint anything.

Meanwhile Mechagodzilla activates its feet rockets and lifts into the air, with Archeville clinging on for dear life; one hand on his screwdriver the other scramblind for a hold on the doppelganger's neck.
 

Scout subvocalizes through her commlink, "Scout here. Boy located further down street, 1000ft north of Ichitawa building. Occupied with invisible duplicates of boy. Assisstance required."
Scout takes a step to the side and continues to focus on all the boys, again attempting to simultaneously send them above the cold sea.
A part of her mind notes which of the boys remain as she attempt to narrow down the location of the original.

[sblock=Actions][5ft step to side]
[Stealth +30, Hide in plain sight]
[Use blindsight to try and keep track of which boys remain]
[Use "Teleport enemies" to teleport all of the boys 200ft above the sea; DC20 will save to negate, DC35 toughness save vs falling damage]
[/sblock]
 



[SBLOCK=OOC]
Stormwind said:
[sblock=Actions][5ft step to side]
[Stealth +30, Hide in plain sight]
[Use blindsight to try and keep track of which boys remain]
[Use "Teleport enemies" to teleport all of the boys 200ft above the sea; DC20 will save to negate, DC35 toughness save vs falling damage]
[/sblock]

A DC 35 Toughness is not possible. This is an attack, so it is limited by your PL limits. Teleport enemies might be weaker attack then blast (as it allow a Will save before teh Toughness save), but offer more possibility (like teleporting wolverine into an adamantium cage or Flaming Torch into water).

I'll leave Raylis the final decision on that one, but that's my opinion as a judge. I think it would not be fair to see a power that is no meant to be an attack at first (I mean Teleport) not to become the strongest way to attack that it allow to go over the PL cap.[/SBLOCK]
 

[sblock=OOC]
A DC 35 Toughness is not possible. This is an attack, so it is limited by your PL limits. Teleport enemies might be weaker attack then blast (as it allow a Will save before teh Toughness save), but offer more possibility (like teleporting wolverine into an adamantium cage or Flaming Torch into water).

I'll leave Raylis the final decision on that one, but that's my opinion as a judge. I think it would not be fair to see a power that is no meant to be an attack at first (I mean Teleport) not to become the strongest way to attack that it allow to go over the PL cap.
I agree that it does seem a bit steep, however as far as I can tell from the rules and Steve's responses on the ATT, it seems to be legit.
I think the reasoning behind it has simply been that there are so many ways around it (flying for example) that it's not considered a major issue.
That being said I have absolutely no problem if it is limited by PL, but as you said - it's Raylis's call and I leave it completely up to him.

@Raylis: If you do limit it then let me know asap and I'll limit the height that Scout teleports people to match the PL limit so as not to create inconsistancies with falling damage.[/sblock]
 

[sblock=OOC]
Stormwind said:
I agree that it does seem a bit steep, however as far as I can tell from the rules and Steve's responses on the ATT, it seems to be legit.
I think the reasoning behind it has simply been that there are so many ways around it (flying for example) that it's not considered a major issue.
That being said I have absolutely no problem if it is limited by PL, but as you said - it's Raylis's call and I leave it completely up to him.

@Raylis: If you do limit it then let me know asap and I'll limit the height that Scout teleports people to match the PL limit so as not to create inconsistancies with falling damage.

Steve Kenson rules have been respected up to now by LS. If you can show us a link to an answer on teh ATT Official Rules Question forum, we will go with the DC 35 toughness roll. Sorry, but I have no time to search at the moment.[/sblock]
 

[sblock=My Two OOCents]I did a quick search at the ATT for word from Kenson, no luck.

Falling has always been one of those odd things in M&M (though, as said, one easily avoided in a Supers genre). If a character pushes someone off the 350-foot White cliffs of Dover, should the damage inflicted be dependent upon the pusher's Power Level? By real-world logic, no -- if Red Skull's pushed off a cliff, he should be in for a world of hurt, whether pushed by Captain America or by Bucky.

Instant Superheroes even explains the "Tele-Drop" -- grab someone (standard action), teleport straight up (move action), drop them (free action), and teleport back to safety (Turnabout power feat) -- as a good tactic (they actually say "best tactic"). With Teleport 4 or higher (and enough Progression for passenger weight), you can do a 200+ foot drop as often as you can grab folks.

So, per the rules are written, yeah, it's completely legal. Should it be allowed against every foe? I'd say no. Plenty of ways around it, too, including the ever-popular "you've lost sight of the body, so he may have flown/teleported away." (i.e., there is no single foolproof attack).[/sblock]

"It works! It works!!! Oh, crap, it works!!!" Archeville cheers as he clings on for dear life. "Wait, what's the one the radio... radar? Gah, can't reach it to respond... wow, that's a lot of smoke around Gojira... crap, he might go for the tank-girl! MekaGojira, lead Gojira to the sea, away from all these people!!!"

OOC: Still trying to do the Kaiju Rodeo. w00t!
 
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Raylis said:
<<You really are a one trick pony, aren't you?>> Kyo's voice sounds all around scout as some of the duplicates vanish from the ground, only to be replaced by others, << Don't you have teammates to save?>>

Mecha's shot causes a cloud of smoke to fall over Gojira's head making him roar in frustration. As the shot flies she does realize that both monsters hail from Godzilla vs Mechagodzilla
Reversing his sight Mister Scares detects a small fearless void around Sierra, who has conjured herself a drink, leaving Titan two blocks away on a rooftop.

He also detects a larger fearless void emenating far down the street, but can't pinpoint anything.

Meanwhile Mechagodzilla activates its feet rockets and lifts into the air, with Archeville clinging on for dear life; one hand on his screwdriver the other scramblind for a hold on the doppelganger's neck.

That, Gus whispers into his communicator, is much of fearless. I will try assist, friend Scout. He steps into the closest shadow, emerging closer to the invisible battle.

[sblock=Actions]
Hoping to help Scout with her dangerous cargo, Gus shadow-walks as close to the aura as possible. If a Surprise Attack is possible, then Gus takes it... even though it's likely one of The Boy's invisible duplicates. Gus is thinking very fast for him, but he's still no genius.

Sneak attack, probably on one of the kid's Psi-Clones, or whatever they are (1d20+8=25) DC=21, due to Sneak Attack[/sblock]

Edit: Corrected sblock. I gotta start previewing these things!
 
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