• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RS2: The Tokyo Problem (Velmont Judging)

Raylis said:
<<I will try.>> She leaves the room briefly and returns with a laptop <<Since you have your own method of teleportation you will not have to use the public transit. This is a real time shot of the Ichigawa Building...is that suitable for a target?

Gus nods, and crosses long arms across his chest. He feels ready to investigate.
 

log in or register to remove this ad


After coordinating with the unnamed pilot of the Vigilant, Bright Girl, Nimbus and Guantlet are all teleported back on board to serve as the face of the Resolutes upon their arrival late that afternoon.

Scout, Mr. Scares and Mecha Musme teleport in front of the Ichitawa Building, as provided by Kitsune (as an after thought an illusion of business attire was placed over Scout so she would blend in).

As luck would have it as the three Resolutes adjust to their surroundings a bus full of high school students pull up to the curb.
 




"Wish me luck. I'm gonna try to blend in."

Marie walks close to the other girls and hangs near their edges. Hopefully close enough that she could be mistaken for being part of the group, but not near enough that the girls themselves wonder who the stranger is.
 

Airwalking, staying invisible and intangible, Gus stays near the group of girls. If they are walking through any obvious security devices or even doorways, Gus walks around. He's keeping himself open to detect any unusual sources of fear.
 

The other students and the two teachers don't seem to pay Marie any mind, she (and the rest of the class) are ushered into the building followed by Gus. There is quite a stream of people going into and out of it. Inside you can see a large lobby with visitor stations at the back wall and two hallways leading further into the building. In front of each hallway is a metal detector and two men dressed as security. As the employees pass the security station they scan an ID badge and pass through the detector.
 

Scout waits a few moments and then walks into the lobby several meters behind Gus and Marie. She easily blends in with the crowd of employees as she considers the two hallways, trying to judge if there is a difference between the people going into each hallway.

[Hide in plain sight (Stealth 30)]
[Blindsight (to keep track of Gus and noting anyone standing still)]
[Notice 30 (Search 20 if necessary)]
 

Into the Woods

Remove ads

Top