thecasualoblivion
First Post
Xechnao, you get a little wordy and your point isn't always clear, so bear with me if I'm wrong, but what you are describing sound a lot like what White Wolf's World of Darkness games provide. Now, while I would call those games newbie/casual friendly one wonders why they haven't taken over the casual RPG world? I would argue that they don't offer the viceral oomph that D&D's level of action/violence provides. I would also argue that the level of conflict and violence to achieve that level of viceral engagement requires more mechanics than what you describe.