You got that from my post?!
Don't mistake my jaded acceptance of the inevitable disappearance of tabletop RPG's with, well... anything you just said. I love 4E, it plays spectacularly well. It is enhanced by software elements, not ruled by them, and in my eyes, is an impressively designed piece of work. For almost a year, it most certainly *has* inspired fantastic adventures with friends, old and new, and will continue to do so for the forseeable future.
Eh? Fails in practice? You've lost me.
Yep, I fully got that from your post and I tried to explain. I also gave a couple of examples such as combat and skill challenges and how they are off the mark that the game should be designed to target. Btw I am not saying that you are not having fun or that the game is not for you. I am saying that the future designs of D&D, if D&D is to stay as a tabletop rpgame should be optimized as a tabletop rpgame, that is all. My point of comparison or standard is not 3e in case you are suspecting this. I have yet to see a mass market game trully optimized for tabletop. And I believe this is so because of the lack of competition in the past. Now, with WoW the competition is more dire for the gamer's time and a tabletop game should provide the full flexibility to enjoy the advantages of the tabletop environment at their maximum: to lose nothing of this potential and exploit it 100%.