Ssendam69 said:I can think of a counter for every single tactic you have posted, hong. It's not as cut and dry as you lay it out.
Do you have any better ideas?
This isn't an easy module by any stretch of the imagination.
Did I say it was easy?
Ssendam69 said:I can think of a counter for every single tactic you have posted, hong. It's not as cut and dry as you lay it out.
This isn't an easy module by any stretch of the imagination.
My major problem with modules like this, or with Bruce Cordell's Return to the Tomb of Horrors, is one of pacing. It often seems like the middle section just draaaags. Has anyone else seen this?
Did I say it was easy?
Ssendam69 said:
No, but your blasting of Celtavian sure made it seem like his complaints had no validity.
Celtavian said:Hong,
You have kind of used what I said out of context, now haven't you.
I stated that arcane casters should be the most powerful of all the classes, just as I believe casters period should be more powerful than non-casters.
My problem is not with the casters themselves, but with a little thing called the Madness domain. This domain gives cleric casters spells insanely high spell DC's. The Spell DC's are so high that even those with favorable saves of the type needed to defend against the spell would have trouble saving.
And guess what Hong, my sorcerer laid the smack down on the First and the Third. Just goes to show how powerful the Arcane Casters are, though he was almost killed by a powerful blade barrier with an insanely high DC that a rogue would have had trouble making. (DC 25 Reflex save blade barrier, that friggin hurt.)