>> May contain spoilers for those who haven't played RttToEE <<
Ok here is the deal: It is the parties 3rd trip to the moathouse. It is 72 hours since their first incursion, and as such, the cart picking up the remaining clerics is there.
I want to push the party to their limit and make sure its a memorable battle. So far, nothing they've encountered has been that much of a challenge, mainly since nothing they've fought hits that hard. The clerics and undead don't have high enough attack bonuses to hurt them. The baddies also lack any serious ranged attack to be a threat.
The party:
Psion (kineticist) 4
Wizard 4
Warlock 4
Cleric 4 (Helm)
Fighter 2 / Cleric 2 (Torm)
As you can see, they usually just let the two clerics or a beefed up astral construct stand in front while the other three just pound away from the back lines.
So here is what I have to work with so far:
Main Forces: Human cleric 2, Troglodyte Cleric 2, Grick, 2 Gnolls.
Unknown forces: Wagon driver/escorts
Optional Forces: 4 zombies
The twist: Rogue 5 / Assassin 1 (accompanying the party in disguise)
Here is my dilemma: Other than the assassin (who will likely use hit and hide tactics) there is no real threat to the party from these guys, even though the EL is supposedly over 8. So what should I include as Wagon drivers/escorts to make it more of a challenge? Note the massive lack of ranged combat ability on the side of the badguys.
Ok here is the deal: It is the parties 3rd trip to the moathouse. It is 72 hours since their first incursion, and as such, the cart picking up the remaining clerics is there.
I want to push the party to their limit and make sure its a memorable battle. So far, nothing they've encountered has been that much of a challenge, mainly since nothing they've fought hits that hard. The clerics and undead don't have high enough attack bonuses to hurt them. The baddies also lack any serious ranged attack to be a threat.
The party:
Psion (kineticist) 4
Wizard 4
Warlock 4
Cleric 4 (Helm)
Fighter 2 / Cleric 2 (Torm)
As you can see, they usually just let the two clerics or a beefed up astral construct stand in front while the other three just pound away from the back lines.
So here is what I have to work with so far:
Main Forces: Human cleric 2, Troglodyte Cleric 2, Grick, 2 Gnolls.
Unknown forces: Wagon driver/escorts
Optional Forces: 4 zombies
The twist: Rogue 5 / Assassin 1 (accompanying the party in disguise)
Here is my dilemma: Other than the assassin (who will likely use hit and hide tactics) there is no real threat to the party from these guys, even though the EL is supposedly over 8. So what should I include as Wagon drivers/escorts to make it more of a challenge? Note the massive lack of ranged combat ability on the side of the badguys.