Ydars
Explorer
Rule 0 states that the DM can change any rule or adjudicate any rule in the way he sees fit. Yet many editions of D&D have tended to display wide differences in the DM versus player "power".
Old games like AD&D and OD&D seemed to emphaise DM over player power, whereas many people have observed that WoTC seem to hate this kind of hand-waving and try to provide rules for everything. This has lead to the perception that even the DM has to follow the rules or be called out by the players, at least in certain groups.
So my question is; what is the ideal balance between players and the DM in terms of "power" and what would you like to see in the 4E DMG?
Old games like AD&D and OD&D seemed to emphaise DM over player power, whereas many people have observed that WoTC seem to hate this kind of hand-waving and try to provide rules for everything. This has lead to the perception that even the DM has to follow the rules or be called out by the players, at least in certain groups.
So my question is; what is the ideal balance between players and the DM in terms of "power" and what would you like to see in the 4E DMG?