I'd actually want multiple rulesets, as I don't think you can use one ruleset to run every gametype. Some rules are great for realistic character design, some are better for epic adventures, etc.
What I look for overall in a rules set is balance and character customization, with quick combat resolution being important but not as critical as the first two. I don't want one class or strategy to overwhelm a campaign, and I want a character creation system that allows both for archtypical characters and more customized characters while still maintaining some balance between the two.
I'm pretty happy with 3.5 D&D, my only big complaint is that multiclassing caster classes with any non-caster class (or non-caster PrC) generally destroyers a character, power-wise.
I also run Spycraft (lots of fun, but horrific rules in some regards, particularly regarding vehichle damage) and Vampire (also fun, but aggravatingly vague rules and very poorly balanced).
Basically, I dig the innovate inventory approach of Spycraft, the open character design of Vampire, and the well-balanced and quick rules of 3.5 D&D. Of all those systems, I think I prefer D&D the most, it's the most balanced and easiest to modify without overhauling the entire system thanks to the d20 mechanic.
What I look for overall in a rules set is balance and character customization, with quick combat resolution being important but not as critical as the first two. I don't want one class or strategy to overwhelm a campaign, and I want a character creation system that allows both for archtypical characters and more customized characters while still maintaining some balance between the two.
I'm pretty happy with 3.5 D&D, my only big complaint is that multiclassing caster classes with any non-caster class (or non-caster PrC) generally destroyers a character, power-wise.
I also run Spycraft (lots of fun, but horrific rules in some regards, particularly regarding vehichle damage) and Vampire (also fun, but aggravatingly vague rules and very poorly balanced).
Basically, I dig the innovate inventory approach of Spycraft, the open character design of Vampire, and the well-balanced and quick rules of 3.5 D&D. Of all those systems, I think I prefer D&D the most, it's the most balanced and easiest to modify without overhauling the entire system thanks to the d20 mechanic.