howandwhy99
Adventurer
I like the choice above where players arm wrestle to see who wins the chess match in game.

Actually, I'd dispose of a roll-vs-roll situation altogether. Unless you know of a way to simplify the metagame aspects of chess, and then to shorten the experience of the game considerably, I don't see it working at the table. Chess is already a fairly "rule light" system, so to speak. Trying to encapsulate the experience is going to be difficult.
I would simply have the player check for coin won via gaming and then have "chess" added under the "hobbies" section of their character sheet. As the PC improved and the player mentions the PC playing different people in the towns passed through, I'd raise the PCs notoriety on this aspect alone. But in the end, it he or she would still be a "wizard" or "fighter" not a chessmaster. Though, like Gygax (IRL), it would be part of the whole character.
I think the best question is: "will this be fun in game?" If your method's enjoyable, forget anything else I mentioned.
Actually, I'd dispose of a roll-vs-roll situation altogether. Unless you know of a way to simplify the metagame aspects of chess, and then to shorten the experience of the game considerably, I don't see it working at the table. Chess is already a fairly "rule light" system, so to speak. Trying to encapsulate the experience is going to be difficult.
I would simply have the player check for coin won via gaming and then have "chess" added under the "hobbies" section of their character sheet. As the PC improved and the player mentions the PC playing different people in the towns passed through, I'd raise the PCs notoriety on this aspect alone. But in the end, it he or she would still be a "wizard" or "fighter" not a chessmaster. Though, like Gygax (IRL), it would be part of the whole character.
I think the best question is: "will this be fun in game?" If your method's enjoyable, forget anything else I mentioned.


