UngeheuerLich
Legend
The game needs to be written, that a bonus is actually a bonus. If you decide to raise your strenght, e.g or if the fighter gets a little bonus to attack, he needs to come ahead of the curve.
The problem of 4e in general is, that since everything is assumed, everyone who misses an opportunity to raise the attack bonus etc. falls behind.
Skills in 4e had been no problem, if the assumed progression for defenses would indeed be 1/2 per level. This way, the math had been flat enough.
a fighter who dumps every point into strength and happens to find a magic item needs to have an easier time hitting an equal level challenge.
You could also assume, that you find average equippment or do some stat bumps, but expecting to raise by 1/level through some sources played a big roll in 4es problems.
(I predicted it when a unified progression was announced: +1/level is really a too steep curve, as to many variables rising by that single point make a big difference over 5 rounds of combats.)
The problem of 4e in general is, that since everything is assumed, everyone who misses an opportunity to raise the attack bonus etc. falls behind.
Skills in 4e had been no problem, if the assumed progression for defenses would indeed be 1/2 per level. This way, the math had been flat enough.
a fighter who dumps every point into strength and happens to find a magic item needs to have an easier time hitting an equal level challenge.
You could also assume, that you find average equippment or do some stat bumps, but expecting to raise by 1/level through some sources played a big roll in 4es problems.
(I predicted it when a unified progression was announced: +1/level is really a too steep curve, as to many variables rising by that single point make a big difference over 5 rounds of combats.)