Kinak
First Post
Some interesting stuff in there, thanks!
Cheers!
Kinak
I like this a lot, actually. It's a smaller effect than rolling twice and taking the higher, but I really like how it cuts off the low end rather than biasing everything upwards.For example, right now, when a 1st-level rogue makes an ability check and applies the bonus from one of his or her skills, the rogue can take either the die roll or 10, whichever is higher. We think this is a good expression of an increase in reliability in the arena of skills.
I appreciate that they're thinking about this, but the tone doesn't really make me hopeful about the game functioning off the grid.However, we know that sometimes the adventure is just going to demand an encounter that is so tactically involved that a battlemat is the only practical way to go... Moreover, I think including encounters that make use of a battlemat nearly mandatory is something we want to be judicious with, saving it for adventures that are really geared toward the tactical style of play.
Cheers!
Kinak